// -------------------------------------------------------------------------------
        // PlayerRun
        // -------------------------------------------------------------------------------
        public void PlayerRun()
        {
            Finder.ui.ActivateBattleCommands(false);

            bool success = currentCharacter.CommandPlayerRun();

            if (success)
            {
                ForceEndBattle();
            }
            else
            {
                currentCharacter.BattleTurnFinished = true;
            }
        }