private IEnumerator RoundPlaying() { CameraRigControl.RoundStart(); CanvasControl.MessageText.text = string.Empty; EnableControls(); float timeLeft = PlayTime; while (timeLeft >= 0f) { timeLeft -= Time.deltaTime; CanvasControl.UpdateTimer(timeLeft, PlayTime); Vector3 pos = CameraRigControl.TopDownCamera.ScreenToWorldPoint(Input.mousePosition); pos.y = 1.7f; // Vector3 mousePos = Input.mousePosition; Player.position = pos; Debug.Log(pos); yield return(new WaitForEndOfFrame()); } }