/// <summary> /// Called when the mouse is down on the pathway canvas /// </summary> /// <param name="sender"></param> /// <param name="e"></param> public override void OnMouseDown(object sender, PInputEventArgs e) { base.OnMouseDown(sender, e); // if Button != MouseButtons.Left, return. if (e.Button != MouseButtons.Left) return; // if PickedNode if (e.PickedNode is PPathwayObject || e.PickedNode is PPathwayEdge) return; m_canvas = m_con.Canvas; m_selectedPath.Reset(); if (e.PickedNode is PCamera) { m_surSystem = m_canvas.GetSurroundingSystemKey(e.Position); if (string.IsNullOrEmpty(m_surSystem)) { Util.ShowErrorDialog(MessageResources.ErrOutRoot); return; } m_startPoint = e.Position; e.Canvas.Layer.AddChild(m_selectedPath); } }