void Game() { switch (mode) { case MODE.TITLE: TitleSelectInput(); DispTitle(); break; case MODE.GAME: if (Input.GetKeyDown(KeyCode.Space)) { canvas.FadeOut(); GameEnd(); return; } if (robCastle.CastleHp < 0 || humCastle.CastleHp < 0) { GameEnd(); canvas.FadeOut(); } break; case MODE.GALLERY: GallerySelectInput(); DispGallery(); break; case MODE.OPTION: break; case MODE.NUM: break; default: break; } }