public override void OnEpisodeBegin() { SetResetParameters(); myReward = 0f; killPlayer = false; rb.velocity = new Vector3(0f, 0f, 0f); Debug.Log("reset velocity"); engine.SetActive(false); gController.ReinitLevel(); heading = 0; Debug.Log("scoreText:" + scoreText); scoreText.text = "Score: 0"; //GetComponent<Rigidbody>().rotation = Quaternion.Euler(0.0f, 0.0f, 0.0f); bigScore = 0; Debug.Log("OnEpisodeBegin"); }