private void OnTriggerEnter(Collider other) { Debug.Log("Trigger !" + other.gameObject.name + "tag: " + other.tag); if (other.tag == "Player") { Debug.Log("Bullet Trigger Enter"); Instantiate(Explosion, bulletRigidbody.position, Quaternion.identity); //충돌하면 폭발 Destroy(Explosion, 3f); AsteroidController pController = other.GetComponent <AsteroidController>(); if (pController != null) { pController.Die(); } } }