void Start()
    {
        if (useTestSeed == true)
        {
            Random.InitState(testSeed);
        }


        rend        = GetComponent <MeshRenderer>();//grab render
        asteroidC   = GetComponent <AsteroidController>();
        planMapping = GetComponent <PlanetTextureMapping>();

        InitPlanet();

        asteroidC.StartAstoridProcess();


        int v = Random.Range(0, 101);

        Debug.Log("Has Civilisation chance value " + v);
        if (v <= civilisationChance)
        {
            hasCivilisation = true;
        }

        InitSpace();
    }