void Start() { if (useTestSeed == true) { Random.InitState(testSeed); } rend = GetComponent <MeshRenderer>();//grab render asteroidC = GetComponent <AsteroidController>(); planMapping = GetComponent <PlanetTextureMapping>(); InitPlanet(); asteroidC.StartAstoridProcess(); int v = Random.Range(0, 101); Debug.Log("Has Civilisation chance value " + v); if (v <= civilisationChance) { hasCivilisation = true; } InitSpace(); }