StopCoroutine() public method

public StopCoroutine ( string methodName ) : void
methodName string
return void
コード例 #1
0
 static public int StopCoroutine(IntPtr l)
 {
     try {
         int argc = LuaDLL.lua_gettop(l);
         if (matchType(l, argc, 2, typeof(UnityEngine.Coroutine)))
         {
             UnityEngine.MonoBehaviour self = (UnityEngine.MonoBehaviour)checkSelf(l);
             UnityEngine.Coroutine     a1;
             checkType(l, 2, out a1);
             self.StopCoroutine(a1);
             return(0);
         }
         else if (matchType(l, argc, 2, typeof(System.Collections.IEnumerator)))
         {
             UnityEngine.MonoBehaviour      self = (UnityEngine.MonoBehaviour)checkSelf(l);
             System.Collections.IEnumerator a1;
             checkType(l, 2, out a1);
             self.StopCoroutine(a1);
             return(0);
         }
         else if (matchType(l, argc, 2, typeof(string)))
         {
             UnityEngine.MonoBehaviour self = (UnityEngine.MonoBehaviour)checkSelf(l);
             System.String             a1;
             checkType(l, 2, out a1);
             self.StopCoroutine(a1);
             return(0);
         }
         return(error(l, "No matched override function to call"));
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
    static int StopCoroutine(IntPtr L)
    {
        int count = LuaDLL.lua_gettop(L);

        if (count == 2 && ToLua.CheckTypes(L, 1, typeof(UnityEngine.MonoBehaviour), typeof(UnityEngine.Coroutine)))
        {
            UnityEngine.MonoBehaviour obj  = (UnityEngine.MonoBehaviour)ToLua.ToObject(L, 1);
            UnityEngine.Coroutine     arg0 = (UnityEngine.Coroutine)ToLua.ToObject(L, 2);

            try
            {
                obj.StopCoroutine(arg0);
            }
            catch (Exception e)
            {
                return(LuaDLL.toluaL_exception(L, e));
            }

            return(0);
        }
        else if (count == 2 && ToLua.CheckTypes(L, 1, typeof(UnityEngine.MonoBehaviour), typeof(System.Collections.IEnumerator)))
        {
            UnityEngine.MonoBehaviour      obj  = (UnityEngine.MonoBehaviour)ToLua.ToObject(L, 1);
            System.Collections.IEnumerator arg0 = (System.Collections.IEnumerator)ToLua.ToObject(L, 2);

            try
            {
                obj.StopCoroutine(arg0);
            }
            catch (Exception e)
            {
                return(LuaDLL.toluaL_exception(L, e));
            }

            return(0);
        }
        else if (count == 2 && ToLua.CheckTypes(L, 1, typeof(UnityEngine.MonoBehaviour), typeof(string)))
        {
            UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)ToLua.ToObject(L, 1);
            string arg0 = ToLua.ToString(L, 2);

            try
            {
                obj.StopCoroutine(arg0);
            }
            catch (Exception e)
            {
                return(LuaDLL.toluaL_exception(L, e));
            }

            return(0);
        }
        else
        {
            LuaDLL.luaL_error(L, "invalid arguments to method: UnityEngine.MonoBehaviour.StopCoroutine");
        }

        return(0);
    }
コード例 #3
0
 static public int StopCoroutine(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         int argc = LuaDLL.lua_gettop(l);
         if (matchType(l, argc, 2, typeof(System.Collections.IEnumerator)))
         {
             UnityEngine.MonoBehaviour      self = (UnityEngine.MonoBehaviour)checkSelf(l);
             System.Collections.IEnumerator a1;
             checkType(l, 2, out a1);
             self.StopCoroutine(a1);
             pushValue(l, true);
             return(1);
         }
         else if (matchType(l, argc, 2, typeof(UnityEngine.Coroutine)))
         {
             UnityEngine.MonoBehaviour self = (UnityEngine.MonoBehaviour)checkSelf(l);
             UnityEngine.Coroutine     a1;
             checkType(l, 2, out a1);
             self.StopCoroutine(a1);
             pushValue(l, true);
             return(1);
         }
         else if (matchType(l, argc, 2, typeof(string)))
         {
             UnityEngine.MonoBehaviour self = (UnityEngine.MonoBehaviour)checkSelf(l);
             System.String             a1;
             checkType(l, 2, out a1);
             self.StopCoroutine(a1);
             pushValue(l, true);
             return(1);
         }
         pushValue(l, false);
         LuaDLL.lua_pushstring(l, "No matched override function StopCoroutine to call");
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }
コード例 #4
0
ファイル: ImageFade.cs プロジェクト: hybrid1969/UnityTwine
    public static void Stop(CanvasGroup group, MonoBehaviour script)
    {
        Coroutine current;
        if (!_fades.TryGetValue(script, out current))
            return;

        script.StopCoroutine(current);
        _fades.Remove(group);
    }
コード例 #5
0
 static public int StopCoroutine__String(IntPtr l)
 {
     try {
         UnityEngine.MonoBehaviour self = (UnityEngine.MonoBehaviour)checkSelf(l);
         System.String             a1;
         checkType(l, 2, out a1);
         self.StopCoroutine(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
コード例 #6
0
 public static int StopCoroutine2_wrap(long L)
 {
     try
     {
         long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L);
         UnityEngine.MonoBehaviour obj  = get_obj(nThisPtr);
         UnityEngine.Coroutine     arg0 = FCGetObj.GetObj <UnityEngine.Coroutine>(FCLibHelper.fc_get_wrap_objptr(L, 0));
         obj.StopCoroutine(arg0);
     }
     catch (Exception e)
     {
         Debug.LogException(e);
     }
     return(0);
 }
コード例 #7
0
 public static int StopCoroutine1_wrap(long L)
 {
     try
     {
         long VM       = FCLibHelper.fc_get_vm_ptr(L);
         long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L);
         UnityEngine.MonoBehaviour      obj  = get_obj(nThisPtr);
         System.Collections.IEnumerator arg0 = FCGetObj.GetObj <System.Collections.IEnumerator>(FCLibHelper.fc_get_wrap_objptr(L, 0));
         obj.StopCoroutine(arg0);
     }
     catch (Exception e)
     {
         Debug.LogException(e);
     }
     return(0);
 }
コード例 #8
0
 public static int StopCoroutine_wrap(long L)
 {
     try
     {
         long VM       = FCLibHelper.fc_get_vm_ptr(L);
         long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L);
         UnityEngine.MonoBehaviour obj = get_obj(nThisPtr);
         string arg0 = FCLibHelper.fc_get_string_a(L, 0);
         obj.StopCoroutine(arg0);
     }
     catch (Exception e)
     {
         Debug.LogException(e);
     }
     return(0);
 }
コード例 #9
0
    static int StopCoroutine(IntPtr L)
    {
#if UNITY_EDITOR
        ToluaProfiler.AddCallRecord("UnityEngine.MonoBehaviour.Register");
#endif
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 2 && TypeChecker.CheckTypes <System.Collections.IEnumerator>(L, 2))
            {
                UnityEngine.MonoBehaviour      obj  = (UnityEngine.MonoBehaviour)ToLua.CheckObject <UnityEngine.MonoBehaviour>(L, 1);
                System.Collections.IEnumerator arg0 = (System.Collections.IEnumerator)ToLua.ToObject(L, 2);
                obj.StopCoroutine(arg0);
                return(0);
            }
            else if (count == 2 && TypeChecker.CheckTypes <UnityEngine.Coroutine>(L, 2))
            {
                UnityEngine.MonoBehaviour obj  = (UnityEngine.MonoBehaviour)ToLua.CheckObject <UnityEngine.MonoBehaviour>(L, 1);
                UnityEngine.Coroutine     arg0 = (UnityEngine.Coroutine)ToLua.ToObject(L, 2);
                obj.StopCoroutine(arg0);
                return(0);
            }
            else if (count == 2 && TypeChecker.CheckTypes <string>(L, 2))
            {
                UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)ToLua.CheckObject <UnityEngine.MonoBehaviour>(L, 1);
                string arg0 = ToLua.ToString(L, 2);
                obj.StopCoroutine(arg0);
                return(0);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.MonoBehaviour.StopCoroutine"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
コード例 #10
0
    static int StopCoroutine(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 2 && TypeChecker.CheckTypes <UnityEngine.MonoBehaviour, UnityEngine.Coroutine>(L, 1))
            {
                UnityEngine.MonoBehaviour obj  = (UnityEngine.MonoBehaviour)ToLua.ToObject(L, 1);
                UnityEngine.Coroutine     arg0 = (UnityEngine.Coroutine)ToLua.ToObject(L, 2);
                obj.StopCoroutine(arg0);
                return(0);
            }
            else if (count == 2 && TypeChecker.CheckTypes <UnityEngine.MonoBehaviour, System.Collections.IEnumerator>(L, 1))
            {
                UnityEngine.MonoBehaviour      obj  = (UnityEngine.MonoBehaviour)ToLua.ToObject(L, 1);
                System.Collections.IEnumerator arg0 = (System.Collections.IEnumerator)ToLua.ToObject(L, 2);
                obj.StopCoroutine(arg0);
                return(0);
            }
            else if (count == 2 && TypeChecker.CheckTypes <UnityEngine.MonoBehaviour, string>(L, 1))
            {
                UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)ToLua.ToObject(L, 1);
                string arg0 = ToLua.ToString(L, 2);
                obj.StopCoroutine(arg0);
                return(0);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.MonoBehaviour.StopCoroutine"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
コード例 #11
0
 public void PlayDelayed(MonoBehaviour coroutineObj, float delay)
 {
     coroutineObj.StopCoroutine(PLAY_AUDIO_SOURCE_STRING);
     coroutineObj.StartCoroutine(PLAY_AUDIO_SOURCE_STRING, delay);
 }
コード例 #12
0
 public void Play(MonoBehaviour coroutineObj)
 {
     coroutineObj.StopCoroutine(PLAY_AUDIO_SOURCE_STRING);
     coroutineObj.StartCoroutine(PLAY_AUDIO_SOURCE_STRING, 0);
 }
コード例 #13
0
ファイル: HFTSite.cs プロジェクト: greggman/hft-unity-gamepad
 public void Stop(MonoBehaviour monoBehaviour)
 {
     if (informCoroutine_ != null)
     {
         monoBehaviour.StopCoroutine(informCoroutine_);
         informCoroutine_ = null;
     }
 }
 public static void Stop(this Coroutine coroutine, MonoBehaviour parent) => parent.StopCoroutine(coroutine);