static public int StopCoroutine(IntPtr l) { try { int argc = LuaDLL.lua_gettop(l); if (matchType(l, argc, 2, typeof(UnityEngine.Coroutine))) { UnityEngine.MonoBehaviour self = (UnityEngine.MonoBehaviour)checkSelf(l); UnityEngine.Coroutine a1; checkType(l, 2, out a1); self.StopCoroutine(a1); return(0); } else if (matchType(l, argc, 2, typeof(System.Collections.IEnumerator))) { UnityEngine.MonoBehaviour self = (UnityEngine.MonoBehaviour)checkSelf(l); System.Collections.IEnumerator a1; checkType(l, 2, out a1); self.StopCoroutine(a1); return(0); } else if (matchType(l, argc, 2, typeof(string))) { UnityEngine.MonoBehaviour self = (UnityEngine.MonoBehaviour)checkSelf(l); System.String a1; checkType(l, 2, out a1); self.StopCoroutine(a1); return(0); } return(error(l, "No matched override function to call")); } catch (Exception e) { return(error(l, e)); } }
static int StopCoroutine(IntPtr L) { int count = LuaDLL.lua_gettop(L); if (count == 2 && ToLua.CheckTypes(L, 1, typeof(UnityEngine.MonoBehaviour), typeof(UnityEngine.Coroutine))) { UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)ToLua.ToObject(L, 1); UnityEngine.Coroutine arg0 = (UnityEngine.Coroutine)ToLua.ToObject(L, 2); try { obj.StopCoroutine(arg0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } return(0); } else if (count == 2 && ToLua.CheckTypes(L, 1, typeof(UnityEngine.MonoBehaviour), typeof(System.Collections.IEnumerator))) { UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)ToLua.ToObject(L, 1); System.Collections.IEnumerator arg0 = (System.Collections.IEnumerator)ToLua.ToObject(L, 2); try { obj.StopCoroutine(arg0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } return(0); } else if (count == 2 && ToLua.CheckTypes(L, 1, typeof(UnityEngine.MonoBehaviour), typeof(string))) { UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); try { obj.StopCoroutine(arg0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } return(0); } else { LuaDLL.luaL_error(L, "invalid arguments to method: UnityEngine.MonoBehaviour.StopCoroutine"); } return(0); }
static public int StopCoroutine(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif int argc = LuaDLL.lua_gettop(l); if (matchType(l, argc, 2, typeof(System.Collections.IEnumerator))) { UnityEngine.MonoBehaviour self = (UnityEngine.MonoBehaviour)checkSelf(l); System.Collections.IEnumerator a1; checkType(l, 2, out a1); self.StopCoroutine(a1); pushValue(l, true); return(1); } else if (matchType(l, argc, 2, typeof(UnityEngine.Coroutine))) { UnityEngine.MonoBehaviour self = (UnityEngine.MonoBehaviour)checkSelf(l); UnityEngine.Coroutine a1; checkType(l, 2, out a1); self.StopCoroutine(a1); pushValue(l, true); return(1); } else if (matchType(l, argc, 2, typeof(string))) { UnityEngine.MonoBehaviour self = (UnityEngine.MonoBehaviour)checkSelf(l); System.String a1; checkType(l, 2, out a1); self.StopCoroutine(a1); pushValue(l, true); return(1); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function StopCoroutine to call"); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
public static void Stop(CanvasGroup group, MonoBehaviour script) { Coroutine current; if (!_fades.TryGetValue(script, out current)) return; script.StopCoroutine(current); _fades.Remove(group); }
static public int StopCoroutine__String(IntPtr l) { try { UnityEngine.MonoBehaviour self = (UnityEngine.MonoBehaviour)checkSelf(l); System.String a1; checkType(l, 2, out a1); self.StopCoroutine(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
public static int StopCoroutine2_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); UnityEngine.MonoBehaviour obj = get_obj(nThisPtr); UnityEngine.Coroutine arg0 = FCGetObj.GetObj <UnityEngine.Coroutine>(FCLibHelper.fc_get_wrap_objptr(L, 0)); obj.StopCoroutine(arg0); } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int StopCoroutine1_wrap(long L) { try { long VM = FCLibHelper.fc_get_vm_ptr(L); long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); UnityEngine.MonoBehaviour obj = get_obj(nThisPtr); System.Collections.IEnumerator arg0 = FCGetObj.GetObj <System.Collections.IEnumerator>(FCLibHelper.fc_get_wrap_objptr(L, 0)); obj.StopCoroutine(arg0); } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int StopCoroutine_wrap(long L) { try { long VM = FCLibHelper.fc_get_vm_ptr(L); long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); UnityEngine.MonoBehaviour obj = get_obj(nThisPtr); string arg0 = FCLibHelper.fc_get_string_a(L, 0); obj.StopCoroutine(arg0); } catch (Exception e) { Debug.LogException(e); } return(0); }
static int StopCoroutine(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("UnityEngine.MonoBehaviour.Register"); #endif try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes <System.Collections.IEnumerator>(L, 2)) { UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)ToLua.CheckObject <UnityEngine.MonoBehaviour>(L, 1); System.Collections.IEnumerator arg0 = (System.Collections.IEnumerator)ToLua.ToObject(L, 2); obj.StopCoroutine(arg0); return(0); } else if (count == 2 && TypeChecker.CheckTypes <UnityEngine.Coroutine>(L, 2)) { UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)ToLua.CheckObject <UnityEngine.MonoBehaviour>(L, 1); UnityEngine.Coroutine arg0 = (UnityEngine.Coroutine)ToLua.ToObject(L, 2); obj.StopCoroutine(arg0); return(0); } else if (count == 2 && TypeChecker.CheckTypes <string>(L, 2)) { UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)ToLua.CheckObject <UnityEngine.MonoBehaviour>(L, 1); string arg0 = ToLua.ToString(L, 2); obj.StopCoroutine(arg0); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.MonoBehaviour.StopCoroutine")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int StopCoroutine(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes <UnityEngine.MonoBehaviour, UnityEngine.Coroutine>(L, 1)) { UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)ToLua.ToObject(L, 1); UnityEngine.Coroutine arg0 = (UnityEngine.Coroutine)ToLua.ToObject(L, 2); obj.StopCoroutine(arg0); return(0); } else if (count == 2 && TypeChecker.CheckTypes <UnityEngine.MonoBehaviour, System.Collections.IEnumerator>(L, 1)) { UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)ToLua.ToObject(L, 1); System.Collections.IEnumerator arg0 = (System.Collections.IEnumerator)ToLua.ToObject(L, 2); obj.StopCoroutine(arg0); return(0); } else if (count == 2 && TypeChecker.CheckTypes <UnityEngine.MonoBehaviour, string>(L, 1)) { UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); obj.StopCoroutine(arg0); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.MonoBehaviour.StopCoroutine")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
public void PlayDelayed(MonoBehaviour coroutineObj, float delay) { coroutineObj.StopCoroutine(PLAY_AUDIO_SOURCE_STRING); coroutineObj.StartCoroutine(PLAY_AUDIO_SOURCE_STRING, delay); }
public void Play(MonoBehaviour coroutineObj) { coroutineObj.StopCoroutine(PLAY_AUDIO_SOURCE_STRING); coroutineObj.StartCoroutine(PLAY_AUDIO_SOURCE_STRING, 0); }
public void Stop(MonoBehaviour monoBehaviour) { if (informCoroutine_ != null) { monoBehaviour.StopCoroutine(informCoroutine_); informCoroutine_ = null; } }
public static void Stop(this Coroutine coroutine, MonoBehaviour parent) => parent.StopCoroutine(coroutine);