CancelInvoke() public method

public CancelInvoke ( ) : void
return void
コード例 #1
0
 static public int CancelInvoke(IntPtr l)
 {
     try {
         int argc = LuaDLL.lua_gettop(l);
         if (argc == 1)
         {
             UnityEngine.MonoBehaviour self = (UnityEngine.MonoBehaviour)checkSelf(l);
             self.CancelInvoke();
             return(0);
         }
         else if (argc == 2)
         {
             UnityEngine.MonoBehaviour self = (UnityEngine.MonoBehaviour)checkSelf(l);
             System.String             a1;
             checkType(l, 2, out a1);
             self.CancelInvoke(a1);
             return(0);
         }
         LuaDLL.luaL_error(l, "No matched override function to call");
         return(0);
     }
     catch (Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return(0);
     }
 }
コード例 #2
0
    static int CancelInvoke(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.MonoBehaviour)))
            {
                UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)ToLua.ToObject(L, 1);
                obj.CancelInvoke();
                return(0);
            }
            else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.MonoBehaviour), typeof(string)))
            {
                UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)ToLua.ToObject(L, 1);
                string arg0 = ToLua.ToString(L, 2);
                obj.CancelInvoke(arg0);
                return(0);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.MonoBehaviour.CancelInvoke"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
コード例 #3
0
 static public int CancelInvoke(IntPtr l)
 {
     try {
         int argc = LuaDLL.lua_gettop(l);
         if (argc == 1)
         {
             UnityEngine.MonoBehaviour self = (UnityEngine.MonoBehaviour)checkSelf(l);
             self.CancelInvoke();
             pushValue(l, true);
             return(1);
         }
         else if (argc == 2)
         {
             UnityEngine.MonoBehaviour self = (UnityEngine.MonoBehaviour)checkSelf(l);
             System.String             a1;
             checkType(l, 2, out a1);
             self.CancelInvoke(a1);
             pushValue(l, true);
             return(1);
         }
         pushValue(l, false);
         LuaDLL.lua_pushstring(l, "No matched override function to call");
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
コード例 #4
0
    static int CancelInvoke(IntPtr L)
    {
#if UNITY_EDITOR
        ToluaProfiler.AddCallRecord("UnityEngine.MonoBehaviour.Register");
#endif
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 1)
            {
                UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)ToLua.CheckObject <UnityEngine.MonoBehaviour>(L, 1);
                obj.CancelInvoke();
                return(0);
            }
            else if (count == 2)
            {
                UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)ToLua.CheckObject <UnityEngine.MonoBehaviour>(L, 1);
                string arg0 = ToLua.CheckString(L, 2);
                obj.CancelInvoke(arg0);
                return(0);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.MonoBehaviour.CancelInvoke"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
コード例 #5
0
 static public int CancelInvoke(IntPtr l)
 {
     try {
         UnityEngine.MonoBehaviour self = (UnityEngine.MonoBehaviour)checkSelf(l);
         self.CancelInvoke();
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
コード例 #6
0
 public static int CancelInvoke_wrap(long L)
 {
     try
     {
         long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L);
         UnityEngine.MonoBehaviour obj = get_obj(nThisPtr);
         obj.CancelInvoke();
     }
     catch (Exception e)
     {
         Debug.LogException(e);
     }
     return(0);
 }
コード例 #7
0
 static public int CancelInvoke__String(IntPtr l)
 {
     try {
         UnityEngine.MonoBehaviour self = (UnityEngine.MonoBehaviour)checkSelf(l);
         System.String             a1;
         checkType(l, 2, out a1);
         self.CancelInvoke(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
コード例 #8
0
 static public int CancelInvoke(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         int argc = LuaDLL.lua_gettop(l);
         if (argc == 1)
         {
             UnityEngine.MonoBehaviour self = (UnityEngine.MonoBehaviour)checkSelf(l);
             self.CancelInvoke();
             pushValue(l, true);
             return(1);
         }
         else if (argc == 2)
         {
             UnityEngine.MonoBehaviour self = (UnityEngine.MonoBehaviour)checkSelf(l);
             System.String             a1;
             checkType(l, 2, out a1);
             self.CancelInvoke(a1);
             pushValue(l, true);
             return(1);
         }
         pushValue(l, false);
         LuaDLL.lua_pushstring(l, "No matched override function CancelInvoke to call");
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }
コード例 #9
0
 public static void CancelInvoke(this MonoBehaviour mono, Task task)
 {
     mono.CancelInvoke(task.Method.Name);
 }
コード例 #10
0
 public void CancelInvoke(string methodName)
 {
     MonoBehaviour.CancelInvoke(this, methodName);
 }