static public int CancelInvoke(IntPtr l) { try { int argc = LuaDLL.lua_gettop(l); if (argc == 1) { UnityEngine.MonoBehaviour self = (UnityEngine.MonoBehaviour)checkSelf(l); self.CancelInvoke(); return(0); } else if (argc == 2) { UnityEngine.MonoBehaviour self = (UnityEngine.MonoBehaviour)checkSelf(l); System.String a1; checkType(l, 2, out a1); self.CancelInvoke(a1); return(0); } LuaDLL.luaL_error(l, "No matched override function to call"); return(0); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
static int CancelInvoke(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.MonoBehaviour))) { UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)ToLua.ToObject(L, 1); obj.CancelInvoke(); return(0); } else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.MonoBehaviour), typeof(string))) { UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); obj.CancelInvoke(arg0); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.MonoBehaviour.CancelInvoke")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static public int CancelInvoke(IntPtr l) { try { int argc = LuaDLL.lua_gettop(l); if (argc == 1) { UnityEngine.MonoBehaviour self = (UnityEngine.MonoBehaviour)checkSelf(l); self.CancelInvoke(); pushValue(l, true); return(1); } else if (argc == 2) { UnityEngine.MonoBehaviour self = (UnityEngine.MonoBehaviour)checkSelf(l); System.String a1; checkType(l, 2, out a1); self.CancelInvoke(a1); pushValue(l, true); return(1); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function to call"); return(2); } catch (Exception e) { return(error(l, e)); } }
static int CancelInvoke(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("UnityEngine.MonoBehaviour.Register"); #endif try { int count = LuaDLL.lua_gettop(L); if (count == 1) { UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)ToLua.CheckObject <UnityEngine.MonoBehaviour>(L, 1); obj.CancelInvoke(); return(0); } else if (count == 2) { UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)ToLua.CheckObject <UnityEngine.MonoBehaviour>(L, 1); string arg0 = ToLua.CheckString(L, 2); obj.CancelInvoke(arg0); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.MonoBehaviour.CancelInvoke")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static public int CancelInvoke(IntPtr l) { try { UnityEngine.MonoBehaviour self = (UnityEngine.MonoBehaviour)checkSelf(l); self.CancelInvoke(); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
public static int CancelInvoke_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); UnityEngine.MonoBehaviour obj = get_obj(nThisPtr); obj.CancelInvoke(); } catch (Exception e) { Debug.LogException(e); } return(0); }
static public int CancelInvoke__String(IntPtr l) { try { UnityEngine.MonoBehaviour self = (UnityEngine.MonoBehaviour)checkSelf(l); System.String a1; checkType(l, 2, out a1); self.CancelInvoke(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int CancelInvoke(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif int argc = LuaDLL.lua_gettop(l); if (argc == 1) { UnityEngine.MonoBehaviour self = (UnityEngine.MonoBehaviour)checkSelf(l); self.CancelInvoke(); pushValue(l, true); return(1); } else if (argc == 2) { UnityEngine.MonoBehaviour self = (UnityEngine.MonoBehaviour)checkSelf(l); System.String a1; checkType(l, 2, out a1); self.CancelInvoke(a1); pushValue(l, true); return(1); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function CancelInvoke to call"); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
public static void CancelInvoke(this MonoBehaviour mono, Task task) { mono.CancelInvoke(task.Method.Name); }
public void CancelInvoke(string methodName) { MonoBehaviour.CancelInvoke(this, methodName); }