コード例 #1
0
 public void InvokeRepeating(string methodName, float time, float repeatRate)
 {
     if (repeatRate <= 1E-05f && repeatRate != 0f)
     {
         throw new UnityException("Invoke repeat rate has to be larger than 0.00001F)");
     }
     MonoBehaviour.InvokeDelayed(this, methodName, time, repeatRate);
 }
コード例 #2
0
 public void Invoke(string methodName, float time)
 {
     MonoBehaviour.InvokeDelayed(this, methodName, time, 0f);
 }