public void InvokeRepeating(string methodName, float time, float repeatRate) { if (repeatRate <= 1E-05f && repeatRate != 0f) { throw new UnityException("Invoke repeat rate has to be larger than 0.00001F)"); } MonoBehaviour.InvokeDelayed(this, methodName, time, repeatRate); }
public void Invoke(string methodName, float time) { MonoBehaviour.InvokeDelayed(this, methodName, time, 0f); }