static public int StopAllCoroutines(IntPtr l) { try { UnityEngine.MonoBehaviour self = (UnityEngine.MonoBehaviour)checkSelf(l); self.StopAllCoroutines(); return(0); } catch (Exception e) { return(error(l, e)); } }
public static int StopAllCoroutines_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); UnityEngine.MonoBehaviour obj = get_obj(nThisPtr); obj.StopAllCoroutines(); } catch (Exception e) { Debug.LogException(e); } return(0); }
static int StopAllCoroutines(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)ToLua.CheckObject(L, 1, typeof(UnityEngine.MonoBehaviour)); obj.StopAllCoroutines(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int StopAllCoroutines(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("UnityEngine.MonoBehaviour.StopAllCoroutines"); #endif try { ToLua.CheckArgsCount(L, 1); UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)ToLua.CheckObject <UnityEngine.MonoBehaviour>(L, 1); obj.StopAllCoroutines(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }