StopAllCoroutines() public method

public StopAllCoroutines ( ) : void
return void
コード例 #1
0
 static public int StopAllCoroutines(IntPtr l)
 {
     try {
         UnityEngine.MonoBehaviour self = (UnityEngine.MonoBehaviour)checkSelf(l);
         self.StopAllCoroutines();
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
コード例 #2
0
 public static int StopAllCoroutines_wrap(long L)
 {
     try
     {
         long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L);
         UnityEngine.MonoBehaviour obj = get_obj(nThisPtr);
         obj.StopAllCoroutines();
     }
     catch (Exception e)
     {
         Debug.LogException(e);
     }
     return(0);
 }
コード例 #3
0
 static int StopAllCoroutines(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)ToLua.CheckObject(L, 1, typeof(UnityEngine.MonoBehaviour));
         obj.StopAllCoroutines();
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
コード例 #4
0
    static int StopAllCoroutines(IntPtr L)
    {
#if UNITY_EDITOR
        ToluaProfiler.AddCallRecord("UnityEngine.MonoBehaviour.StopAllCoroutines");
#endif
        try
        {
            ToLua.CheckArgsCount(L, 1);
            UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)ToLua.CheckObject <UnityEngine.MonoBehaviour>(L, 1);
            obj.StopAllCoroutines();
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }