static public int StartCoroutine_Auto(IntPtr l) { try { UnityEngine.MonoBehaviour self = (UnityEngine.MonoBehaviour)checkSelf(l); System.Collections.IEnumerator a1; checkType(l, 2, out a1); var ret = self.StartCoroutine_Auto(a1); pushValue(l, ret); return(1); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
static int StartCoroutine_Auto(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)ToLua.CheckObject <UnityEngine.MonoBehaviour>(L, 1); System.Collections.IEnumerator arg0 = ToLua.CheckIter(L, 2); UnityEngine.Coroutine o = obj.StartCoroutine_Auto(arg0); ToLua.PushSealed(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int StartCoroutine_Auto(IntPtr L) { ToLua.CheckArgsCount(L, 2); UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)ToLua.CheckObject(L, 1, typeof(UnityEngine.MonoBehaviour)); System.Collections.IEnumerator arg0 = (System.Collections.IEnumerator)ToLua.CheckObject(L, 2, typeof(System.Collections.IEnumerator)); UnityEngine.Coroutine o = null; try { o = obj.StartCoroutine_Auto(arg0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } ToLua.PushObject(L, o); return(1); }