void OnBecameVisible() { if (!m_SceneViewListenerAdded) { PhysicsVisualizationSettings.InitDebugDraw(); SceneView.duringSceneGui += OnSceneViewGUI; m_SceneViewListenerAdded = true; } RepaintSceneAndGameViews(); }
void OnBecameVisible() { if (!m_SceneViewListenerAdded) { PhysicsVisualizationSettings.InitDebugDraw(); m_SceneViewListenerAdded = true; } RepaintSceneAndGameViews(); s_Window = this; PhysicsVisualizationSettings.isDebuggerActive = true; }
void OnBecameVisible() { PhysicsVisualizationSettings.InitDebugDraw(); SceneView.onSceneGUIDelegate += OnSceneViewGUI; RepaintSceneAndGameViews(); }
private void OnBecameVisible() { PhysicsVisualizationSettings.InitDebugDraw(); SceneView.onSceneGUIDelegate = (SceneView.OnSceneFunc)Delegate.Combine(SceneView.onSceneGUIDelegate, new SceneView.OnSceneFunc(this.OnSceneViewGUI)); PhysicsDebugWindow.RepaintSceneAndGameViews(); }