void OnBecameVisible()
        {
            if (!m_SceneViewListenerAdded)
            {
                PhysicsVisualizationSettings.InitDebugDraw();
                SceneView.duringSceneGui += OnSceneViewGUI;
                m_SceneViewListenerAdded  = true;
            }

            RepaintSceneAndGameViews();
        }
        void OnBecameVisible()
        {
            if (!m_SceneViewListenerAdded)
            {
                PhysicsVisualizationSettings.InitDebugDraw();
                m_SceneViewListenerAdded = true;
            }

            RepaintSceneAndGameViews();
            s_Window = this;
            PhysicsVisualizationSettings.isDebuggerActive = true;
        }
Example #3
0
 void OnBecameVisible()
 {
     PhysicsVisualizationSettings.InitDebugDraw();
     SceneView.onSceneGUIDelegate += OnSceneViewGUI;
     RepaintSceneAndGameViews();
 }
 private void OnBecameVisible()
 {
     PhysicsVisualizationSettings.InitDebugDraw();
     SceneView.onSceneGUIDelegate = (SceneView.OnSceneFunc)Delegate.Combine(SceneView.onSceneGUIDelegate, new SceneView.OnSceneFunc(this.OnSceneViewGUI));
     PhysicsDebugWindow.RepaintSceneAndGameViews();
 }