コード例 #1
0
        private void SetMeterPosition(IScreen screen)
        {
            //update the meter position
            var position = TransitionObject.Position(screen, Rect);

            Meter.Position = new Rectangle(position.X, position.Y, Meter.Position.Width, Meter.Position.Height);
        }
コード例 #2
0
        public IEnumerator FinishTransition()
        {
            for (var elapsed = 0.0f; elapsed < CurrentTransition.DurationIn; elapsed += Time.unscaledDeltaTime)
            {
                CurrentTransition.TransitionIn(elapsed);
                yield return(null);
            }

            TransitionObject.SetActive(false);
            CurrentTransition.End();
            CurrentTransition = null;
        }
コード例 #3
0
ファイル: Label.cs プロジェクト: dblom90/MenuBuddy
        protected Vector2 TextPosition(IScreen screen)
        {
            //get the draw position
            switch (Horizontal)
            {
            case HorizontalAlignment.Left:
            {
                return(TransitionObject.Position(screen.Transition, new Point(Rect.X, Rect.Y)));
            }

            case HorizontalAlignment.Center:
            {
                return(TransitionObject.Position(screen.Transition, new Point(Rect.Center.X, Rect.Y)));
            }

            default:
            {
                return(TransitionObject.Position(screen.Transition, new Point(Rect.Right, Rect.Y)));
            }
            }
        }
コード例 #4
0
        public IEnumerator StartTransition(Transition transition)
        {
            while (CurrentTransition)
            {
                yield return(null);
            }

            CurrentTransition = transition;
            CurrentTransition.Start();

            MeshFilter.mesh               = transition.GetMesh() ?? _defaultQuad;
            Renderer.material.shader      = transition.GetShader() ?? _defaultShader;
            Renderer.material.mainTexture = transition.GetTexture() ?? _defaultTexture;
            TransitionObject.SetActive(true);

            for (var elapsed = 0.0f; elapsed < CurrentTransition.DurationOut; elapsed += Time.unscaledDeltaTime)
            {
                CurrentTransition.TransitionOut(elapsed);
                yield return(null);
            }
        }
コード例 #5
0
 /// <summary>
 /// Get teh position to draw this widget
 /// </summary>
 /// <returns></returns>
 protected virtual Point DrawPosition(IScreen screen)
 {
     //take the transition position into account
     return(TransitionObject.Position(screen.Transition, Rect));
 }