void OnBecameVisible()
        {
            if (!m_SceneViewListenerAdded)
            {
                PhysicsVisualizationSettings.InitDebugDraw();
                SceneView.duringSceneGui += OnSceneViewGUI;
                m_SceneViewListenerAdded  = true;
            }

            RepaintSceneAndGameViews();
        }
Exemplo n.º 2
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        void OnBecameVisible()
        {
            if (!m_SceneViewListenerAdded)
            {
                PhysicsVisualizationSettings.InitDebugDraw();
                m_SceneViewListenerAdded = true;
            }

            RepaintSceneAndGameViews();
            s_Window = this;
            PhysicsVisualizationSettings.isDebuggerActive = true;
        }
Exemplo n.º 3
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 void OnBecameVisible()
 {
     PhysicsVisualizationSettings.InitDebugDraw();
     SceneView.onSceneGUIDelegate += OnSceneViewGUI;
     RepaintSceneAndGameViews();
 }
Exemplo n.º 4
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 private void OnBecameVisible()
 {
     PhysicsVisualizationSettings.InitDebugDraw();
     SceneView.onSceneGUIDelegate = (SceneView.OnSceneFunc)Delegate.Combine(SceneView.onSceneGUIDelegate, new SceneView.OnSceneFunc(this.OnSceneViewGUI));
     PhysicsDebugWindow.RepaintSceneAndGameViews();
 }