public static void SetShowForAllFilters(PhysicsVisualizationSettings.FilterWorkflow filterWorkflow, bool selected) { for (int i = 0; i < 32; i++) { PhysicsVisualizationSettings.SetShowCollisionLayer(filterWorkflow, i, selected); } PhysicsVisualizationSettings.SetShowStaticColliders(filterWorkflow, selected); PhysicsVisualizationSettings.SetShowTriggers(filterWorkflow, selected); PhysicsVisualizationSettings.SetShowRigidbodies(filterWorkflow, selected); PhysicsVisualizationSettings.SetShowKinematicBodies(filterWorkflow, selected); PhysicsVisualizationSettings.SetShowSleepingBodies(filterWorkflow, selected); PhysicsVisualizationSettings.SetShowBoxColliders(filterWorkflow, selected); PhysicsVisualizationSettings.SetShowSphereColliders(filterWorkflow, selected); PhysicsVisualizationSettings.SetShowCapsuleColliders(filterWorkflow, selected); PhysicsVisualizationSettings.SetShowMeshColliders(filterWorkflow, PhysicsVisualizationSettings.MeshColliderType.Convex, selected); PhysicsVisualizationSettings.SetShowMeshColliders(filterWorkflow, PhysicsVisualizationSettings.MeshColliderType.NonConvex, selected); PhysicsVisualizationSettings.SetShowTerrainColliders(filterWorkflow, selected); }