public void Set_allTasks() { GDEDataManager.SetCustomList(_key, allTasksKey, allTasks); }
public void Set_EnemiesGet() { GDEDataManager.SetCustomList(_key, EnemiesGetKey, EnemiesGet); }
public void Set_custom_list_field() { GDEDataManager.SetCustomList(_key + "_" + custom_list_fieldKey, custom_list_field); }
public void Set_AltarPoolList() { GDEDataManager.SetCustomList(_key, AltarPoolListKey, AltarPoolList); }
public void Set_finishSectionsList() { GDEDataManager.SetCustomList(_key, finishSectionsListKey, finishSectionsList); }
public void Set_NPCList() { GDEDataManager.SetCustomList(_key, NPCListKey, NPCList); }
public void Set_RunesOwned() { GDEDataManager.SetCustomList(_key, RunesOwnedKey, RunesOwned); }
public void Set_buildingsOwned() { GDEDataManager.SetCustomList(_key, buildingsOwnedKey, buildingsOwned); }
public void Set_ItemsOwned() { GDEDataManager.SetCustomList(_key, ItemsOwnedKey, ItemsOwned); }
public void Set_TimeTaskList() { GDEDataManager.SetCustomList(_key, TimeTaskListKey, TimeTaskList); }
public void Set_goddessOwned() { GDEDataManager.SetCustomList(_key, goddessOwnedKey, goddessOwned); }
public void Set_propsTeam() { GDEDataManager.SetCustomList(_key, propsTeamKey, propsTeam); }
public void Set_equipsOwned() { GDEDataManager.SetCustomList(_key, equipsOwnedKey, equipsOwned); }
public void Set_consumables() { GDEDataManager.SetCustomList(_key, consumablesKey, consumables); }
public void Set_heroesTeam() { GDEDataManager.SetCustomList(_key, heroesTeamKey, heroesTeam); }
public void Set_herosOwned() { GDEDataManager.SetCustomList(_key, herosOwnedKey, herosOwned); }