Beispiel #1
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 public void Set_allTasks()
 {
     GDEDataManager.SetCustomList(_key, allTasksKey, allTasks);
 }
 public void Set_EnemiesGet()
 {
     GDEDataManager.SetCustomList(_key, EnemiesGetKey, EnemiesGet);
 }
 public void Set_custom_list_field()
 {
     GDEDataManager.SetCustomList(_key + "_" + custom_list_fieldKey, custom_list_field);
 }
Beispiel #4
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 public void Set_AltarPoolList()
 {
     GDEDataManager.SetCustomList(_key, AltarPoolListKey, AltarPoolList);
 }
Beispiel #5
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 public void Set_finishSectionsList()
 {
     GDEDataManager.SetCustomList(_key, finishSectionsListKey, finishSectionsList);
 }
Beispiel #6
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 public void Set_NPCList()
 {
     GDEDataManager.SetCustomList(_key, NPCListKey, NPCList);
 }
Beispiel #7
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 public void Set_RunesOwned()
 {
     GDEDataManager.SetCustomList(_key, RunesOwnedKey, RunesOwned);
 }
Beispiel #8
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 public void Set_buildingsOwned()
 {
     GDEDataManager.SetCustomList(_key, buildingsOwnedKey, buildingsOwned);
 }
Beispiel #9
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 public void Set_ItemsOwned()
 {
     GDEDataManager.SetCustomList(_key, ItemsOwnedKey, ItemsOwned);
 }
Beispiel #10
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 public void Set_TimeTaskList()
 {
     GDEDataManager.SetCustomList(_key, TimeTaskListKey, TimeTaskList);
 }
Beispiel #11
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 public void Set_goddessOwned()
 {
     GDEDataManager.SetCustomList(_key, goddessOwnedKey, goddessOwned);
 }
Beispiel #12
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 public void Set_propsTeam()
 {
     GDEDataManager.SetCustomList(_key, propsTeamKey, propsTeam);
 }
Beispiel #13
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 public void Set_equipsOwned()
 {
     GDEDataManager.SetCustomList(_key, equipsOwnedKey, equipsOwned);
 }
Beispiel #14
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 public void Set_consumables()
 {
     GDEDataManager.SetCustomList(_key, consumablesKey, consumables);
 }
Beispiel #15
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 public void Set_heroesTeam()
 {
     GDEDataManager.SetCustomList(_key, heroesTeamKey, heroesTeam);
 }
Beispiel #16
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 public void Set_herosOwned()
 {
     GDEDataManager.SetCustomList(_key, herosOwnedKey, herosOwned);
 }