public override void LoadFromSavedData(string dataKey) { _key = dataKey; _shapePath = GDEDataManager.GetString(_key, shapePathKey, _shapePath); _fsmPath = GDEDataManager.GetString(_key, fsmPathKey, _fsmPath); _localScale = GDEDataManager.GetVector3(_key, localScaleKey, _localScale); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _bool_field = GDEDataManager.GetBool(_key + "_" + bool_fieldKey, _bool_field); _int_field = GDEDataManager.GetInt(_key + "_" + int_fieldKey, _int_field); _float_field = GDEDataManager.GetFloat(_key + "_" + float_fieldKey, _float_field); _description = GDEDataManager.GetString(_key + "_" + descriptionKey, _description); _string_field = GDEDataManager.GetString(_key + "_" + string_fieldKey, _string_field); _vector2_field = GDEDataManager.GetVector2(_key + "_" + vector2_fieldKey, _vector2_field); _vector3_field = GDEDataManager.GetVector3(_key + "_" + vector3_fieldKey, _vector3_field); _color_field = GDEDataManager.GetColor(_key + "_" + color_fieldKey, _color_field); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _bool_field = GDEDataManager.GetBool(_key, bool_fieldKey, _bool_field); _int_field = GDEDataManager.GetInt(_key, int_fieldKey, _int_field); _float_field = GDEDataManager.GetFloat(_key, float_fieldKey, _float_field); _string_field = GDEDataManager.GetString(_key, string_fieldKey, _string_field); _vector2_field = GDEDataManager.GetVector2(_key, vector2_fieldKey, _vector2_field); _vector3_field = GDEDataManager.GetVector3(_key, vector3_fieldKey, _vector3_field); _vector4_field = GDEDataManager.GetVector4(_key, vector4_fieldKey, _vector4_field); _color_field = GDEDataManager.GetColor(_key, color_fieldKey, _color_field); _custom_field = GDEDataManager.GetCustom(_key, custom_fieldKey, _custom_field); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _isObstacle = GDEDataManager.GetBool(_key, isObstacleKey, _isObstacle); _scaleByWeight = GDEDataManager.GetBool(_key, scaleByWeightKey, _scaleByWeight); _spawnHeight = GDEDataManager.GetInt(_key, spawnHeightKey, _spawnHeight); _healthPoint = GDEDataManager.GetInt(_key, healthPointKey, _healthPoint); _atkBonus = GDEDataManager.GetInt(_key, atkBonusKey, _atkBonus); _defBonus = GDEDataManager.GetInt(_key, defBonusKey, _defBonus); _dmgClampMin = GDEDataManager.GetInt(_key, dmgClampMinKey, _dmgClampMin); _dmgClampMax = GDEDataManager.GetInt(_key, dmgClampMaxKey, _dmgClampMax); _dmgCount = GDEDataManager.GetInt(_key, dmgCountKey, _dmgCount); _weight = GDEDataManager.GetFloat(_key, weightKey, _weight); _speedBonus = GDEDataManager.GetFloat(_key, speedBonusKey, _speedBonus); _visionRange = GDEDataManager.GetFloat(_key, visionRangeKey, _visionRange); _atkRange = GDEDataManager.GetFloat(_key, atkRangeKey, _atkRange); _atkSpeed = GDEDataManager.GetFloat(_key, atkSpeedKey, _atkSpeed); _weightRobRate = GDEDataManager.GetFloat(_key, weightRobRateKey, _weightRobRate); _aggro = GDEDataManager.GetFloat(_key, aggroKey, _aggro); _counter = GDEDataManager.GetFloat(_key, counterKey, _counter); _reflect = GDEDataManager.GetFloat(_key, reflectKey, _reflect); _stun = GDEDataManager.GetFloat(_key, stunKey, _stun); _critical = GDEDataManager.GetFloat(_key, criticalKey, _critical); _poison = GDEDataManager.GetFloat(_key, poisonKey, _poison); _bleed = GDEDataManager.GetFloat(_key, bleedKey, _bleed); _slow = GDEDataManager.GetFloat(_key, slowKey, _slow); _pierce = GDEDataManager.GetFloat(_key, pierceKey, _pierce); _flame = GDEDataManager.GetFloat(_key, flameKey, _flame); _typeName = GDEDataManager.GetString(_key, typeNameKey, _typeName); _nickName = GDEDataManager.GetString(_key, nickNameKey, _nickName); _spawnLevel = GDEDataManager.GetString(_key, spawnLevelKey, _spawnLevel); _shapePath = GDEDataManager.GetString(_key, shapePathKey, _shapePath); _animPath = GDEDataManager.GetString(_key, animPathKey, _animPath); _fsmPath = GDEDataManager.GetString(_key, fsmPathKey, _fsmPath); _localScale = GDEDataManager.GetVector3(_key, localScaleKey, _localScale); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _bool_field = GDEDataManager.GetBool(_key + "_" + bool_fieldKey, _bool_field); _int_field = GDEDataManager.GetInt(_key + "_" + int_fieldKey, _int_field); _float_field = GDEDataManager.GetFloat(_key + "_" + float_fieldKey, _float_field); _string_field = GDEDataManager.GetString(_key + "_" + string_fieldKey, _string_field); _vector2_field = GDEDataManager.GetVector2(_key + "_" + vector2_fieldKey, _vector2_field); _vector3_field = GDEDataManager.GetVector3(_key + "_" + vector3_fieldKey, _vector3_field); _vector4_field = GDEDataManager.GetVector4(_key + "_" + vector4_fieldKey, _vector4_field); _color_field = GDEDataManager.GetColor(_key + "_" + color_fieldKey, _color_field); _custom_field = GDEDataManager.GetCustom(_key + "_" + custom_fieldKey, _custom_field); bool_list_field = GDEDataManager.GetBoolList(_key + "_" + bool_list_fieldKey, bool_list_field); int_list_field = GDEDataManager.GetIntList(_key + "_" + int_list_fieldKey, int_list_field); float_list_field = GDEDataManager.GetFloatList(_key + "_" + float_list_fieldKey, float_list_field); string_list_field = GDEDataManager.GetStringList(_key + "_" + string_list_fieldKey, string_list_field); vector2_list_field = GDEDataManager.GetVector2List(_key + "_" + vector2_list_fieldKey, vector2_list_field); vector3_list_field = GDEDataManager.GetVector3List(_key + "_" + vector3_list_fieldKey, vector3_list_field); vector4_list_field = GDEDataManager.GetVector4List(_key + "_" + vector4_list_fieldKey, vector4_list_field); color_list_field = GDEDataManager.GetColorList(_key + "_" + color_list_fieldKey, color_list_field); }