public override void LoadFromSavedData(string dataKey) { _key = dataKey; _login = GDEDataManager.GetInt(_key, loginKey, _login); _killFodder = GDEDataManager.GetInt(_key, killFodderKey, _killFodder); _killNormalEnemy = GDEDataManager.GetInt(_key, killNormalEnemyKey, _killNormalEnemy); _killBoss = GDEDataManager.GetInt(_key, killBossKey, _killBoss); _forgeEquip = GDEDataManager.GetInt(_key, forgeEquipKey, _forgeEquip); _forgeProp = GDEDataManager.GetInt(_key, forgePropKey, _forgeProp); _useProp = GDEDataManager.GetInt(_key, usePropKey, _useProp); _ownHero = GDEDataManager.GetInt(_key, ownHeroKey, _ownHero); _ownHeroFightForce = GDEDataManager.GetInt(_key, ownHeroFightForceKey, _ownHeroFightForce); _ownEquip = GDEDataManager.GetInt(_key, ownEquipKey, _ownEquip); _finishTarget = GDEDataManager.GetInt(_key, finishTargetKey, _finishTarget); _earnCoin = GDEDataManager.GetInt(_key, earnCoinKey, _earnCoin); _consumeCoin = GDEDataManager.GetInt(_key, consumeCoinKey, _consumeCoin); _earnHonor = GDEDataManager.GetInt(_key, earnHonorKey, _earnHonor); _killElite = GDEDataManager.GetInt(_key, killEliteKey, _killElite); _killGod = GDEDataManager.GetInt(_key, killGodKey, _killGod); _passedNum_level = GDEDataManager.GetInt(_key, passedNum_levelKey, _passedNum_level); _heroDie = GDEDataManager.GetInt(_key, heroDieKey, _heroDie); EnemiesGet = GDEDataManager.GetCustomList(_key, EnemiesGetKey, EnemiesGet); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _taskBagType = GDEDataManager.GetInt(_key, taskBagTypeKey, _taskBagType); _taskBagId = GDEDataManager.GetInt(_key, taskBagIdKey, _taskBagId); _step = GDEDataManager.GetInt(_key, stepKey, _step); _taskBagClass = GDEDataManager.GetString(_key, taskBagClassKey, _taskBagClass); allTasks = GDEDataManager.GetCustomList(_key, allTasksKey, allTasks); }
public void Reset_allTasks() { GDEDataManager.ResetToDefault(_key, allTasksKey); Dictionary <string, object> dict; GDEDataManager.Get(_key, out dict); dict.TryGetCustomList(allTasksKey, out allTasks); allTasks = GDEDataManager.GetCustomList(_key, allTasksKey, allTasks); allTasks.ForEach(x => x.ResetAll()); }
public void Reset_custom_list_field() { GDEDataManager.ResetToDefault(_key, custom_list_fieldKey); Dictionary <string, object> dict; GDEDataManager.Get(_key, out dict); dict.TryGetCustomList(custom_list_fieldKey, out custom_list_field); custom_list_field = GDEDataManager.GetCustomList(_key + "_" + custom_list_fieldKey, custom_list_field); custom_list_field.ForEach(x => x.ResetAll()); }
public void Reset_EnemiesGet() { GDEDataManager.ResetToDefault(_key, EnemiesGetKey); Dictionary <string, object> dict; GDEDataManager.Get(_key, out dict); dict.TryGetCustomList(EnemiesGetKey, out EnemiesGet); EnemiesGet = GDEDataManager.GetCustomList(_key, EnemiesGetKey, EnemiesGet); EnemiesGet.ForEach(x => x.ResetAll()); }
public void Reset_heroesTeam() { GDEDataManager.ResetToDefault(_key, heroesTeamKey); Dictionary <string, object> dict; GDEDataManager.Get(_key, out dict); dict.TryGetCustomList(heroesTeamKey, out heroesTeam); heroesTeam = GDEDataManager.GetCustomList(_key, heroesTeamKey, heroesTeam); heroesTeam.ForEach(x => x.ResetAll()); }
public void Reset_consumables() { GDEDataManager.ResetToDefault(_key, consumablesKey); Dictionary <string, object> dict; GDEDataManager.Get(_key, out dict); dict.TryGetCustomList(consumablesKey, out consumables); consumables = GDEDataManager.GetCustomList(_key, consumablesKey, consumables); consumables.ForEach(x => x.ResetAll()); }
public void Reset_finishSectionsList() { GDEDataManager.ResetToDefault(_key, finishSectionsListKey); Dictionary <string, object> dict; GDEDataManager.Get(_key, out dict); dict.TryGetCustomList(finishSectionsListKey, out finishSectionsList); finishSectionsList = GDEDataManager.GetCustomList(_key, finishSectionsListKey, finishSectionsList); finishSectionsList.ForEach(x => x.ResetAll()); }
public void Reset_AltarPoolList() { GDEDataManager.ResetToDefault(_key, AltarPoolListKey); Dictionary <string, object> dict; GDEDataManager.Get(_key, out dict); dict.TryGetCustomList(AltarPoolListKey, out AltarPoolList); AltarPoolList = GDEDataManager.GetCustomList(_key, AltarPoolListKey, AltarPoolList); AltarPoolList.ForEach(x => x.ResetAll()); }
public void Reset_RunesOwned() { GDEDataManager.ResetToDefault(_key, RunesOwnedKey); Dictionary <string, object> dict; GDEDataManager.Get(_key, out dict); dict.TryGetCustomList(RunesOwnedKey, out RunesOwned); RunesOwned = GDEDataManager.GetCustomList(_key, RunesOwnedKey, RunesOwned); RunesOwned.ForEach(x => x.ResetAll()); }
public void Reset_TimeTaskList() { GDEDataManager.ResetToDefault(_key, TimeTaskListKey); Dictionary <string, object> dict; GDEDataManager.Get(_key, out dict); dict.TryGetCustomList(TimeTaskListKey, out TimeTaskList); TimeTaskList = GDEDataManager.GetCustomList(_key, TimeTaskListKey, TimeTaskList); TimeTaskList.ForEach(x => x.ResetAll()); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; bool_list_field = GDEDataManager.GetBoolList(_key + "_" + bool_list_fieldKey, bool_list_field); int_list_field = GDEDataManager.GetIntList(_key + "_" + int_list_fieldKey, int_list_field); float_list_field = GDEDataManager.GetFloatList(_key + "_" + float_list_fieldKey, float_list_field); string_list_field = GDEDataManager.GetStringList(_key + "_" + string_list_fieldKey, string_list_field); vector2_list_field = GDEDataManager.GetVector2List(_key + "_" + vector2_list_fieldKey, vector2_list_field); vector3_list_field = GDEDataManager.GetVector3List(_key + "_" + vector3_list_fieldKey, vector3_list_field); vector4_list_field = GDEDataManager.GetVector4List(_key + "_" + vector4_list_fieldKey, vector4_list_field); color_list_field = GDEDataManager.GetColorList(_key + "_" + color_list_fieldKey, color_list_field); custom_list_field = GDEDataManager.GetCustomList(_key + "_" + custom_list_fieldKey, custom_list_field); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _maxPassSection = GDEDataManager.GetInt(_key, maxPassSectionKey, _maxPassSection); _lastPassSection = GDEDataManager.GetInt(_key, lastPassSectionKey, _lastPassSection); _maxDurgeonPassLevel = GDEDataManager.GetInt(_key, maxDurgeonPassLevelKey, _maxDurgeonPassLevel); _coin = GDEDataManager.GetInt(_key, coinKey, _coin); _addGoldPerc = GDEDataManager.GetInt(_key, addGoldPercKey, _addGoldPerc); _allBufPerc = GDEDataManager.GetInt(_key, allBufPercKey, _allBufPerc); _newBestLevel = GDEDataManager.GetInt(_key, newBestLevelKey, _newBestLevel); _dimension = GDEDataManager.GetInt(_key, dimensionKey, _dimension); _damond = GDEDataManager.GetInt(_key, damondKey, _damond); _sickBedNum = GDEDataManager.GetInt(_key, sickBedNumKey, _sickBedNum); _honorPoint = GDEDataManager.GetInt(_key, honorPointKey, _honorPoint); _JianCai = GDEDataManager.GetInt(_key, JianCaiKey, _JianCai); _achievementData = GDEDataManager.GetCustom(_key, achievementDataKey, _achievementData); temple_fighter = GDEDataManager.GetIntList(_key, temple_fighterKey, temple_fighter); temple_ranger = GDEDataManager.GetIntList(_key, temple_rangerKey, temple_ranger); temple_priest = GDEDataManager.GetIntList(_key, temple_priestKey, temple_priest); temple_caster = GDEDataManager.GetIntList(_key, temple_casterKey, temple_caster); bossKeys = GDEDataManager.GetIntList(_key, bossKeysKey, bossKeys); bossKeyUsed = GDEDataManager.GetIntList(_key, bossKeyUsedKey, bossKeyUsed); herosOwned = GDEDataManager.GetCustomList(_key, herosOwnedKey, herosOwned); heroesTeam = GDEDataManager.GetCustomList(_key, heroesTeamKey, heroesTeam); consumables = GDEDataManager.GetCustomList(_key, consumablesKey, consumables); equipsOwned = GDEDataManager.GetCustomList(_key, equipsOwnedKey, equipsOwned); propsTeam = GDEDataManager.GetCustomList(_key, propsTeamKey, propsTeam); TimeTaskList = GDEDataManager.GetCustomList(_key, TimeTaskListKey, TimeTaskList); goddessOwned = GDEDataManager.GetCustomList(_key, goddessOwnedKey, goddessOwned); buildingsOwned = GDEDataManager.GetCustomList(_key, buildingsOwnedKey, buildingsOwned); ItemsOwned = GDEDataManager.GetCustomList(_key, ItemsOwnedKey, ItemsOwned); NPCList = GDEDataManager.GetCustomList(_key, NPCListKey, NPCList); RunesOwned = GDEDataManager.GetCustomList(_key, RunesOwnedKey, RunesOwned); AltarPoolList = GDEDataManager.GetCustomList(_key, AltarPoolListKey, AltarPoolList); finishSectionsList = GDEDataManager.GetCustomList(_key, finishSectionsListKey, finishSectionsList); }