Example #1
0
        public override void LoadFromSavedData(string dataKey)
        {
            _key = dataKey;

            _shapePath  = GDEDataManager.GetString(_key, shapePathKey, _shapePath);
            _fsmPath    = GDEDataManager.GetString(_key, fsmPathKey, _fsmPath);
            _localScale = GDEDataManager.GetVector3(_key, localScaleKey, _localScale);
        }
Example #2
0
        public override void LoadFromSavedData(string dataKey)
        {
            _key = dataKey;

            _bool_field    = GDEDataManager.GetBool(_key + "_" + bool_fieldKey, _bool_field);
            _int_field     = GDEDataManager.GetInt(_key + "_" + int_fieldKey, _int_field);
            _float_field   = GDEDataManager.GetFloat(_key + "_" + float_fieldKey, _float_field);
            _description   = GDEDataManager.GetString(_key + "_" + descriptionKey, _description);
            _string_field  = GDEDataManager.GetString(_key + "_" + string_fieldKey, _string_field);
            _vector2_field = GDEDataManager.GetVector2(_key + "_" + vector2_fieldKey, _vector2_field);
            _vector3_field = GDEDataManager.GetVector3(_key + "_" + vector3_fieldKey, _vector3_field);
            _color_field   = GDEDataManager.GetColor(_key + "_" + color_fieldKey, _color_field);
        }
Example #3
0
        public override void LoadFromSavedData(string dataKey)
        {
            _key = dataKey;

            _bool_field    = GDEDataManager.GetBool(_key, bool_fieldKey, _bool_field);
            _int_field     = GDEDataManager.GetInt(_key, int_fieldKey, _int_field);
            _float_field   = GDEDataManager.GetFloat(_key, float_fieldKey, _float_field);
            _string_field  = GDEDataManager.GetString(_key, string_fieldKey, _string_field);
            _vector2_field = GDEDataManager.GetVector2(_key, vector2_fieldKey, _vector2_field);
            _vector3_field = GDEDataManager.GetVector3(_key, vector3_fieldKey, _vector3_field);
            _vector4_field = GDEDataManager.GetVector4(_key, vector4_fieldKey, _vector4_field);
            _color_field   = GDEDataManager.GetColor(_key, color_fieldKey, _color_field);

            _custom_field = GDEDataManager.GetCustom(_key, custom_fieldKey, _custom_field);
        }
Example #4
0
        public override void LoadFromSavedData(string dataKey)
        {
            _key = dataKey;

            _isObstacle    = GDEDataManager.GetBool(_key, isObstacleKey, _isObstacle);
            _scaleByWeight = GDEDataManager.GetBool(_key, scaleByWeightKey, _scaleByWeight);
            _spawnHeight   = GDEDataManager.GetInt(_key, spawnHeightKey, _spawnHeight);
            _healthPoint   = GDEDataManager.GetInt(_key, healthPointKey, _healthPoint);
            _atkBonus      = GDEDataManager.GetInt(_key, atkBonusKey, _atkBonus);
            _defBonus      = GDEDataManager.GetInt(_key, defBonusKey, _defBonus);
            _dmgClampMin   = GDEDataManager.GetInt(_key, dmgClampMinKey, _dmgClampMin);
            _dmgClampMax   = GDEDataManager.GetInt(_key, dmgClampMaxKey, _dmgClampMax);
            _dmgCount      = GDEDataManager.GetInt(_key, dmgCountKey, _dmgCount);
            _weight        = GDEDataManager.GetFloat(_key, weightKey, _weight);
            _speedBonus    = GDEDataManager.GetFloat(_key, speedBonusKey, _speedBonus);
            _visionRange   = GDEDataManager.GetFloat(_key, visionRangeKey, _visionRange);
            _atkRange      = GDEDataManager.GetFloat(_key, atkRangeKey, _atkRange);
            _atkSpeed      = GDEDataManager.GetFloat(_key, atkSpeedKey, _atkSpeed);
            _weightRobRate = GDEDataManager.GetFloat(_key, weightRobRateKey, _weightRobRate);
            _aggro         = GDEDataManager.GetFloat(_key, aggroKey, _aggro);
            _counter       = GDEDataManager.GetFloat(_key, counterKey, _counter);
            _reflect       = GDEDataManager.GetFloat(_key, reflectKey, _reflect);
            _stun          = GDEDataManager.GetFloat(_key, stunKey, _stun);
            _critical      = GDEDataManager.GetFloat(_key, criticalKey, _critical);
            _poison        = GDEDataManager.GetFloat(_key, poisonKey, _poison);
            _bleed         = GDEDataManager.GetFloat(_key, bleedKey, _bleed);
            _slow          = GDEDataManager.GetFloat(_key, slowKey, _slow);
            _pierce        = GDEDataManager.GetFloat(_key, pierceKey, _pierce);
            _flame         = GDEDataManager.GetFloat(_key, flameKey, _flame);
            _typeName      = GDEDataManager.GetString(_key, typeNameKey, _typeName);
            _nickName      = GDEDataManager.GetString(_key, nickNameKey, _nickName);
            _spawnLevel    = GDEDataManager.GetString(_key, spawnLevelKey, _spawnLevel);
            _shapePath     = GDEDataManager.GetString(_key, shapePathKey, _shapePath);
            _animPath      = GDEDataManager.GetString(_key, animPathKey, _animPath);
            _fsmPath       = GDEDataManager.GetString(_key, fsmPathKey, _fsmPath);
            _localScale    = GDEDataManager.GetVector3(_key, localScaleKey, _localScale);
        }
Example #5
0
        public override void LoadFromSavedData(string dataKey)
        {
            _key = dataKey;

            _bool_field    = GDEDataManager.GetBool(_key + "_" + bool_fieldKey, _bool_field);
            _int_field     = GDEDataManager.GetInt(_key + "_" + int_fieldKey, _int_field);
            _float_field   = GDEDataManager.GetFloat(_key + "_" + float_fieldKey, _float_field);
            _string_field  = GDEDataManager.GetString(_key + "_" + string_fieldKey, _string_field);
            _vector2_field = GDEDataManager.GetVector2(_key + "_" + vector2_fieldKey, _vector2_field);
            _vector3_field = GDEDataManager.GetVector3(_key + "_" + vector3_fieldKey, _vector3_field);
            _vector4_field = GDEDataManager.GetVector4(_key + "_" + vector4_fieldKey, _vector4_field);
            _color_field   = GDEDataManager.GetColor(_key + "_" + color_fieldKey, _color_field);

            _custom_field = GDEDataManager.GetCustom(_key + "_" + custom_fieldKey, _custom_field);

            bool_list_field    = GDEDataManager.GetBoolList(_key + "_" + bool_list_fieldKey, bool_list_field);
            int_list_field     = GDEDataManager.GetIntList(_key + "_" + int_list_fieldKey, int_list_field);
            float_list_field   = GDEDataManager.GetFloatList(_key + "_" + float_list_fieldKey, float_list_field);
            string_list_field  = GDEDataManager.GetStringList(_key + "_" + string_list_fieldKey, string_list_field);
            vector2_list_field = GDEDataManager.GetVector2List(_key + "_" + vector2_list_fieldKey, vector2_list_field);
            vector3_list_field = GDEDataManager.GetVector3List(_key + "_" + vector3_list_fieldKey, vector3_list_field);
            vector4_list_field = GDEDataManager.GetVector4List(_key + "_" + vector4_list_fieldKey, vector4_list_field);
            color_list_field   = GDEDataManager.GetColorList(_key + "_" + color_list_fieldKey, color_list_field);
        }