public override void LoadFromSavedData(string dataKey)
        {
            _key = dataKey;

            _login             = GDEDataManager.GetInt(_key, loginKey, _login);
            _killFodder        = GDEDataManager.GetInt(_key, killFodderKey, _killFodder);
            _killNormalEnemy   = GDEDataManager.GetInt(_key, killNormalEnemyKey, _killNormalEnemy);
            _killBoss          = GDEDataManager.GetInt(_key, killBossKey, _killBoss);
            _forgeEquip        = GDEDataManager.GetInt(_key, forgeEquipKey, _forgeEquip);
            _forgeProp         = GDEDataManager.GetInt(_key, forgePropKey, _forgeProp);
            _useProp           = GDEDataManager.GetInt(_key, usePropKey, _useProp);
            _ownHero           = GDEDataManager.GetInt(_key, ownHeroKey, _ownHero);
            _ownHeroFightForce = GDEDataManager.GetInt(_key, ownHeroFightForceKey, _ownHeroFightForce);
            _ownEquip          = GDEDataManager.GetInt(_key, ownEquipKey, _ownEquip);
            _finishTarget      = GDEDataManager.GetInt(_key, finishTargetKey, _finishTarget);
            _earnCoin          = GDEDataManager.GetInt(_key, earnCoinKey, _earnCoin);
            _consumeCoin       = GDEDataManager.GetInt(_key, consumeCoinKey, _consumeCoin);
            _earnHonor         = GDEDataManager.GetInt(_key, earnHonorKey, _earnHonor);
            _killElite         = GDEDataManager.GetInt(_key, killEliteKey, _killElite);
            _killGod           = GDEDataManager.GetInt(_key, killGodKey, _killGod);
            _passedNum_level   = GDEDataManager.GetInt(_key, passedNum_levelKey, _passedNum_level);
            _heroDie           = GDEDataManager.GetInt(_key, heroDieKey, _heroDie);

            EnemiesGet = GDEDataManager.GetCustomList(_key, EnemiesGetKey, EnemiesGet);
        }
Example #2
0
        public override void LoadFromSavedData(string dataKey)
        {
            _key = dataKey;

            _taskBagType  = GDEDataManager.GetInt(_key, taskBagTypeKey, _taskBagType);
            _taskBagId    = GDEDataManager.GetInt(_key, taskBagIdKey, _taskBagId);
            _step         = GDEDataManager.GetInt(_key, stepKey, _step);
            _taskBagClass = GDEDataManager.GetString(_key, taskBagClassKey, _taskBagClass);

            allTasks = GDEDataManager.GetCustomList(_key, allTasksKey, allTasks);
        }
Example #3
0
        public void Reset_allTasks()
        {
            GDEDataManager.ResetToDefault(_key, allTasksKey);

            Dictionary <string, object> dict;

            GDEDataManager.Get(_key, out dict);

            dict.TryGetCustomList(allTasksKey, out allTasks);
            allTasks = GDEDataManager.GetCustomList(_key, allTasksKey, allTasks);

            allTasks.ForEach(x => x.ResetAll());
        }
        public void Reset_custom_list_field()
        {
            GDEDataManager.ResetToDefault(_key, custom_list_fieldKey);

            Dictionary <string, object> dict;

            GDEDataManager.Get(_key, out dict);

            dict.TryGetCustomList(custom_list_fieldKey, out custom_list_field);
            custom_list_field = GDEDataManager.GetCustomList(_key + "_" + custom_list_fieldKey, custom_list_field);

            custom_list_field.ForEach(x => x.ResetAll());
        }
        public void Reset_EnemiesGet()
        {
            GDEDataManager.ResetToDefault(_key, EnemiesGetKey);

            Dictionary <string, object> dict;

            GDEDataManager.Get(_key, out dict);

            dict.TryGetCustomList(EnemiesGetKey, out EnemiesGet);
            EnemiesGet = GDEDataManager.GetCustomList(_key, EnemiesGetKey, EnemiesGet);

            EnemiesGet.ForEach(x => x.ResetAll());
        }
Example #6
0
        public void Reset_heroesTeam()
        {
            GDEDataManager.ResetToDefault(_key, heroesTeamKey);

            Dictionary <string, object> dict;

            GDEDataManager.Get(_key, out dict);

            dict.TryGetCustomList(heroesTeamKey, out heroesTeam);
            heroesTeam = GDEDataManager.GetCustomList(_key, heroesTeamKey, heroesTeam);

            heroesTeam.ForEach(x => x.ResetAll());
        }
Example #7
0
        public void Reset_consumables()
        {
            GDEDataManager.ResetToDefault(_key, consumablesKey);

            Dictionary <string, object> dict;

            GDEDataManager.Get(_key, out dict);

            dict.TryGetCustomList(consumablesKey, out consumables);
            consumables = GDEDataManager.GetCustomList(_key, consumablesKey, consumables);

            consumables.ForEach(x => x.ResetAll());
        }
Example #8
0
        public void Reset_finishSectionsList()
        {
            GDEDataManager.ResetToDefault(_key, finishSectionsListKey);

            Dictionary <string, object> dict;

            GDEDataManager.Get(_key, out dict);

            dict.TryGetCustomList(finishSectionsListKey, out finishSectionsList);
            finishSectionsList = GDEDataManager.GetCustomList(_key, finishSectionsListKey, finishSectionsList);

            finishSectionsList.ForEach(x => x.ResetAll());
        }
Example #9
0
        public void Reset_AltarPoolList()
        {
            GDEDataManager.ResetToDefault(_key, AltarPoolListKey);

            Dictionary <string, object> dict;

            GDEDataManager.Get(_key, out dict);

            dict.TryGetCustomList(AltarPoolListKey, out AltarPoolList);
            AltarPoolList = GDEDataManager.GetCustomList(_key, AltarPoolListKey, AltarPoolList);

            AltarPoolList.ForEach(x => x.ResetAll());
        }
Example #10
0
        public void Reset_RunesOwned()
        {
            GDEDataManager.ResetToDefault(_key, RunesOwnedKey);

            Dictionary <string, object> dict;

            GDEDataManager.Get(_key, out dict);

            dict.TryGetCustomList(RunesOwnedKey, out RunesOwned);
            RunesOwned = GDEDataManager.GetCustomList(_key, RunesOwnedKey, RunesOwned);

            RunesOwned.ForEach(x => x.ResetAll());
        }
Example #11
0
        public void Reset_TimeTaskList()
        {
            GDEDataManager.ResetToDefault(_key, TimeTaskListKey);

            Dictionary <string, object> dict;

            GDEDataManager.Get(_key, out dict);

            dict.TryGetCustomList(TimeTaskListKey, out TimeTaskList);
            TimeTaskList = GDEDataManager.GetCustomList(_key, TimeTaskListKey, TimeTaskList);

            TimeTaskList.ForEach(x => x.ResetAll());
        }
        public override void LoadFromSavedData(string dataKey)
        {
            _key = dataKey;

            bool_list_field    = GDEDataManager.GetBoolList(_key + "_" + bool_list_fieldKey, bool_list_field);
            int_list_field     = GDEDataManager.GetIntList(_key + "_" + int_list_fieldKey, int_list_field);
            float_list_field   = GDEDataManager.GetFloatList(_key + "_" + float_list_fieldKey, float_list_field);
            string_list_field  = GDEDataManager.GetStringList(_key + "_" + string_list_fieldKey, string_list_field);
            vector2_list_field = GDEDataManager.GetVector2List(_key + "_" + vector2_list_fieldKey, vector2_list_field);
            vector3_list_field = GDEDataManager.GetVector3List(_key + "_" + vector3_list_fieldKey, vector3_list_field);
            vector4_list_field = GDEDataManager.GetVector4List(_key + "_" + vector4_list_fieldKey, vector4_list_field);
            color_list_field   = GDEDataManager.GetColorList(_key + "_" + color_list_fieldKey, color_list_field);

            custom_list_field = GDEDataManager.GetCustomList(_key + "_" + custom_list_fieldKey, custom_list_field);
        }
Example #13
0
        public override void LoadFromSavedData(string dataKey)
        {
            _key = dataKey;

            _maxPassSection      = GDEDataManager.GetInt(_key, maxPassSectionKey, _maxPassSection);
            _lastPassSection     = GDEDataManager.GetInt(_key, lastPassSectionKey, _lastPassSection);
            _maxDurgeonPassLevel = GDEDataManager.GetInt(_key, maxDurgeonPassLevelKey, _maxDurgeonPassLevel);
            _coin         = GDEDataManager.GetInt(_key, coinKey, _coin);
            _addGoldPerc  = GDEDataManager.GetInt(_key, addGoldPercKey, _addGoldPerc);
            _allBufPerc   = GDEDataManager.GetInt(_key, allBufPercKey, _allBufPerc);
            _newBestLevel = GDEDataManager.GetInt(_key, newBestLevelKey, _newBestLevel);
            _dimension    = GDEDataManager.GetInt(_key, dimensionKey, _dimension);
            _damond       = GDEDataManager.GetInt(_key, damondKey, _damond);
            _sickBedNum   = GDEDataManager.GetInt(_key, sickBedNumKey, _sickBedNum);
            _honorPoint   = GDEDataManager.GetInt(_key, honorPointKey, _honorPoint);
            _JianCai      = GDEDataManager.GetInt(_key, JianCaiKey, _JianCai);

            _achievementData = GDEDataManager.GetCustom(_key, achievementDataKey, _achievementData);

            temple_fighter = GDEDataManager.GetIntList(_key, temple_fighterKey, temple_fighter);
            temple_ranger  = GDEDataManager.GetIntList(_key, temple_rangerKey, temple_ranger);
            temple_priest  = GDEDataManager.GetIntList(_key, temple_priestKey, temple_priest);
            temple_caster  = GDEDataManager.GetIntList(_key, temple_casterKey, temple_caster);
            bossKeys       = GDEDataManager.GetIntList(_key, bossKeysKey, bossKeys);
            bossKeyUsed    = GDEDataManager.GetIntList(_key, bossKeyUsedKey, bossKeyUsed);

            herosOwned         = GDEDataManager.GetCustomList(_key, herosOwnedKey, herosOwned);
            heroesTeam         = GDEDataManager.GetCustomList(_key, heroesTeamKey, heroesTeam);
            consumables        = GDEDataManager.GetCustomList(_key, consumablesKey, consumables);
            equipsOwned        = GDEDataManager.GetCustomList(_key, equipsOwnedKey, equipsOwned);
            propsTeam          = GDEDataManager.GetCustomList(_key, propsTeamKey, propsTeam);
            TimeTaskList       = GDEDataManager.GetCustomList(_key, TimeTaskListKey, TimeTaskList);
            goddessOwned       = GDEDataManager.GetCustomList(_key, goddessOwnedKey, goddessOwned);
            buildingsOwned     = GDEDataManager.GetCustomList(_key, buildingsOwnedKey, buildingsOwned);
            ItemsOwned         = GDEDataManager.GetCustomList(_key, ItemsOwnedKey, ItemsOwned);
            NPCList            = GDEDataManager.GetCustomList(_key, NPCListKey, NPCList);
            RunesOwned         = GDEDataManager.GetCustomList(_key, RunesOwnedKey, RunesOwned);
            AltarPoolList      = GDEDataManager.GetCustomList(_key, AltarPoolListKey, AltarPoolList);
            finishSectionsList = GDEDataManager.GetCustomList(_key, finishSectionsListKey, finishSectionsList);
        }