OnPlayerJoinedSession() public static method

A player joined a session (game) in progress.
public static OnPlayerJoinedSession ( NetworkClient Client, ProcessedPacket Packet ) : LotTileEntry
Client NetworkClient
Packet ProcessedPacket
return LotTileEntry
コード例 #1
0
        public void _OnPlayerJoinedSession(NetworkClient Client, ProcessedPacket Packet)
        {
            LotTileEntry TileEntry = UIPacketHandlers.OnPlayerJoinedSession(Client, Packet);

            if (TileEntry.lotid != 0)
            {
                if (OnPlayerJoined != null)
                {
                    OnPlayerJoined(TileEntry);
                }
            }
        }