OnLotPurchaseFailed() public static method

public static OnLotPurchaseFailed ( NetworkClient Client, ProcessedPacket Packet ) : void
Client NetworkClient
Packet ProcessedPacket
return void
コード例 #1
0
        /// <summary>
        /// An attempt to buy a lot failed, usually because player was out of money.
        /// </summary>
        public void _OnLotBuyFailed(NetworkClient Client, ProcessedPacket Packet)
        {
            UIPacketHandlers.OnLotPurchaseFailed(Client, Packet);

            if (OnLotPurchaseFailed != null)
            {
                OnLotPurchaseFailed(new TransactionEvent(EventCodes.TRANSACTION_RESULT)
                {
                    Success = false
                });
            }
            else
            {
                //TODO: Error handling...
            }
        }