コード例 #1
0
 // Use this for initialization
 void Start()
 {
     _GC             = FindObjectOfType(typeof(_GC)) as _GC;
     inimigoRb       = GetComponent <Rigidbody2D>();
     inimigoAnimator = GetComponent <Animator>();
     movimentoY      = -1;
 }
コード例 #2
0
    // Use this for initialization
    void Start()
    {
        Top   = GameObject.Find("Top").transform;        // eles estao sendo encotrados pelo find pq o player n fica na cena
        Down  = GameObject.Find("Down").transform;
        Left  = GameObject.Find("Left").transform;
        Rigth = GameObject.Find("Rigth").transform;

        joystick    = FindObjectOfType(typeof(VirtualJoystick)) as VirtualJoystick;
        script_GC   = FindObjectOfType(typeof(_GC)) as _GC;
        scriptAudio = FindObjectOfType(typeof(Audio)) as Audio;
        scriptArma  = FindObjectOfType(typeof(armaNave)) as armaNave;

        playerRb       = GetComponent <Rigidbody2D> ();
        animatorPlayer = GetComponent <Animator> ();
        playerSR       = GetComponent <SpriteRenderer> ();
        animatorEscudo.SetBool("escudoAtivado", true);

        barraVida            = GameObject.Find("barra_Vida").transform; // para encontrar a barra via script
        barraVida.localScale = new Vector3(1, 1, 1);                    // atualiza a barra quando morre

        HPatual  = HpMax;
        Hpescudo = HPmaximoEscudo;

        armasExtras [poewrUpColetados].SetActive(true);

        //inicia com o jogador invuneravel e depois chama a funcao para tornar vuneravel de novo
        this.gameObject.layer = 10;
        this.gameObject.GetComponent <SpriteRenderer>().color = new Color(1, 1, 1, 0.5f);
        StartCoroutine("vuneravel");

        //deixa o icone visivel
        //iconeItemEspecial.GetComponent<SpriteRenderer> ().enabled = true;
    }
コード例 #3
0
 // Start variable values
 void Start()
 {
     findMatches = FindObjectOfType(typeof(Finder)) as Finder;
     _gc         = FindObjectOfType(typeof(_GC)) as _GC;
     allChars    = new GameObject[width, height];
     blankSpaces = new bool[width, height];
     SetUp();
 }
コード例 #4
0
    // Use this for initialization
    void Start()
    {
        //inicializando o RB do inimigo
        enemyRB = GetComponent <Rigidbody2D> ();

        //inicializando o script
        _GC = FindObjectOfType(typeof(_GC)) as _GC;
    }
コード例 #5
0
 // Use this for initialization
 void Start()
 {
     GameController = FindObjectOfType(typeof(_GC)) as _GC;
     if (GameController.currentState == _GC.GameState.jogando || GameController.currentState == _GC.GameState.jogando2)
     {
         StartCoroutine("SpawnTiros");
     }
 }
コード例 #6
0
    // Use this for initialization
    void Start()
    {
        script_GC = FindObjectOfType(typeof(_GC)) as _GC;
        left      = GameObject.Find("Left").transform;
        right     = GameObject.Find("Right").transform;

        playerRb       = GetComponent <Rigidbody2D>();
        playerAnimator = GetComponent <Animator>();
    }
コード例 #7
0
    // Use this for initialization
    void Start()
    {
        script_GC   = FindObjectOfType(typeof(_GC)) as _GC;
        scriptAudio = FindObjectOfType(typeof(Audio)) as Audio;


        inimigoRb       = GetComponent <Rigidbody2D> ();
        animatorInimigo = GetComponent <Animator> ();
    }
コード例 #8
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ファイル: Player.cs プロジェクト: wendelfreitas/this-mig
 // Use this for initialization
 void Start()
 {
     velocidadeBase = velocidade;
     audio          = GetComponent <AudioSource> ();
     GameController = FindObjectOfType(typeof(_GC)) as _GC;
     playerRb       = GetComponent <Rigidbody2D> ();
     playerAnimator = GetComponent <Animator> ();
     joystick       = FindObjectOfType(typeof(VirtualJoystick)) as VirtualJoystick;
 }
コード例 #9
0
    // Use this for initialization
    void Start()
    {
        StartCoroutine("danger");
        scriptAudio = FindObjectOfType(typeof(Audio)) as Audio;
        script_GC   = FindObjectOfType(typeof(_GC)) as _GC;

        scriptAudio.audioAlarmeChefe();
        chefeRb = GetComponent <Rigidbody2D> ();
        chefeSR = GetComponent <SpriteRenderer> ();
    }
コード例 #10
0
    // Use this for initialization
    void Start()
    {
        script_GC   = FindObjectOfType(typeof(_GC)) as _GC;
        scriptAudio = FindObjectOfType(typeof(Audio)) as Audio;
        spawnEnemyes.SetActive(false);

        inimigoRb       = GetComponent <Rigidbody2D> ();
        animatorInimigo = GetComponent <Animator> ();

        movimentoY = -1;
    }
コード例 #11
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ファイル: probes.cs プロジェクト: ufogames/Spaceship-Shooter
    // Use this for initialization
    void Start()
    {
        //inicializando o Rigidbody do probe
        probeRB = GetComponent <Rigidbody2D> ();

        //inicializando o script do player
        playerScript = FindObjectOfType(typeof(player)) as player;

        //inicializando o script do GC
        GCScript = FindObjectOfType(typeof(_GC)) as _GC;
    }
コード例 #12
0
 // Use this for initialization
 void Start()
 {
     StartCoroutine("danger");
     scriptControllLight = FindObjectOfType(typeof(controllLight)) as controllLight;
     scriptAudio         = FindObjectOfType(typeof(Audio)) as Audio;
     script_GC           = FindObjectOfType(typeof(_GC)) as _GC;
     TerceiroGC          = FindObjectOfType(typeof(TerceiroGc)) as TerceiroGc;
     scriptControllLight.disableLigths();
     scriptAudio.audioAlarmeChefe();
     chefeRb = GetComponent <Rigidbody2D> ();
     chefeSR = GetComponent <SpriteRenderer> ();
     StartCoroutine("chamaChefe");
 }
コード例 #13
0
    // Use this for initialization
    void Start()
    {
        StartCoroutine("danger");
        scriptAudio       = FindObjectOfType(typeof(Audio)) as Audio;
        script_GC         = FindObjectOfType(typeof(_GC)) as _GC;
        MenuEscolhaScript = FindObjectOfType(typeof(MenuEscolha)) as MenuEscolha;

        //transform.position = new Vector2 (0, 2); //coloca o chefa na posicao correta
        chefeRb = GetComponent <Rigidbody2D> ();
        chefeSR = GetComponent <SpriteRenderer> ();
        scriptAudio.audioAlarmeChefe();
        Spawn.SetActive(false);
    }
コード例 #14
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    void Start()
    {
        gameManager      = FindObjectOfType(typeof(GlobalVar)) as GlobalVar;
        _gc              = FindObjectOfType(typeof(_GC)) as _GC;
        startOptions     = FindObjectOfType(typeof(StartOptions)) as StartOptions;
        imageNextMissile = startOptions.imgNextMissile;

        cannon = transform.FindChild("Cannon");



        idMissile = Random.Range(0, 2);
        ChooseNextMissile();
        ChargeMissile();
    }
コード例 #15
0
ファイル: Player.cs プロジェクト: revson/space_rider
    // Use this for initialization
    void Start()
    {
        _GC   = FindObjectOfType(typeof(_GC)) as _GC;
        top   = GameObject.Find("top").transform;
        down  = GameObject.Find("down").transform;
        left  = GameObject.Find("left").transform;
        right = GameObject.Find("right").transform;


        playerRb           = GetComponent <Rigidbody2D> ();
        playerAnimator     = GetComponent <Animator> ();
        barraHp            = GameObject.Find("BarraVida").transform;
        barraHp.localScale = new Vector3(1, 1, 1);
        HP       = HpMax;
        percVida = HP / HpMax;
        armas [powerupColetados].SetActive(true);
    }
コード例 #16
0
    private void Start()
    {
        //Deixar negativo até que seja escolhido um player
        playerSelection = -1;
        if (instance == null)
        {
            instance = this;
        }
        else if (instance != this)
        {
            Destroy(gameObject);
        }

        //Get a reference to ShowPanels attached to UI object
        showPanels = UIobj.GetComponent <ShowPanels>();

        //
        gc = FindObjectOfType(typeof(_GC)) as _GC;
    }
コード例 #17
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ファイル: player.cs プロジェクト: ufogames/Spaceship-Shooter
    // Use this for initialization
    void Start()
    {
        //inicializando o script do _GC
        _GC = FindObjectOfType(typeof(_GC)) as _GC;

        //inicializando o script dos probes
        probes = FindObjectOfType(typeof(probes)) as probes;

        //inicializando o Rigidbody do player
        playerRB = GetComponent <Rigidbody2D> ();

        //inicializando o polygon
        polyPlayer = GetComponent <PolygonCollider2D> ();

        //atribuindo o nome ao objeto
        transform.name = "Player";

        //desativando collider e tempo de desativado
        polyPlayer.enabled = false;
    }
コード例 #18
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 void Start()
 {
     script_GC = FindObjectOfType(typeof(_GC)) as _GC;
 }
コード例 #19
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 private void Start()
 {
     m_text                = GameObject.FindGameObjectWithTag("Text").GetComponent <Text>();
     m_GCScript            = FindObjectOfType(typeof(_GC)) as _GC;
     m_IdentificarControle = FindObjectOfType(typeof(IdentificarControle)) as IdentificarControle;
 }
コード例 #20
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 //
 // Executa ações no primeiro frame / seta a referência para _GC (Game Controller)
 // @return <não há>
 // @param <não há> <>
 // @exception <não há exceções>
 //
 void Start()
 {
     gc = FindObjectOfType(typeof(_GC)) as _GC;
 }
コード例 #21
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    // private bool m_boolean = false;

    private void Start()
    {
        m_GCScript = FindObjectOfType(typeof(_GC)) as _GC;
    }
コード例 #22
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 // Use this for initialization
 void Start()
 {
     GameController = FindObjectOfType(typeof(_GC)) as _GC;
 }
コード例 #23
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 // Start variable values
 void Start()
 {
     board         = FindObjectOfType <Board>() as Board;
     finderMatches = FindObjectOfType <Finder>() as Finder;
     _gc           = FindObjectOfType(typeof(_GC)) as _GC;
 }
コード例 #24
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ファイル: Puzzles2.cs プロジェクト: marcusrochabae/BLUE-TCC-
 private void Start()
 {
     m_GCScript        = FindObjectOfType(typeof(_GC)) as _GC;
     TrocarCamera      = FindObjectOfType(typeof(TrocarCamera)) as TrocarCamera;
     m_feedbacksPuzzle = FindObjectOfType(typeof(feedbacksPuzzle)) as feedbacksPuzzle;
 }
コード例 #25
0
ファイル: moveObjeto.cs プロジェクト: wendelfreitas/this-mig
 // Use this for initialization
 void Start()
 {
     GameController = FindObjectOfType(typeof(_GC)) as _GC;
     destino        = new Vector3(transform.position.x, GameController.fimObjetos.y, transform.position.z);
     player         = FindObjectOfType(typeof(Player)) as Player;
 }