void OnTriggerEnter2D(Collider2D col) { switch (col.gameObject.tag) { case "bomb": tomarDano(3); break; case "missel": tomarDano(2); break; case "tiroInimigo": tomarDano(1); break; case "tiroChefe": tomarDano(3); Destroy(col.gameObject); break; case "powerUp": Destroy(col.gameObject); scriptAudio.audioPoweUp(); powerUp(); break; case "arma": Destroy(col.gameObject); chanceGun(col.name); scriptAudio.audioPoweUp(); break; case "escudo": Destroy(col.gameObject); scriptAudio.audioPoweUp(); criaEscudo(); break; case "itemEspecial": Destroy(col.gameObject); scriptAudio.audioPoweUp(); script_GC.buttonItem.interactable = true; break; case "vidaExtra": Destroy(col.gameObject); scriptAudio.audioPoweUp(); script_GC.adicionaVida(); break; case "recuperaVida": Destroy(col.gameObject); scriptAudio.audioPoweUp(); recuperaVida(); break; case "coin": Destroy(col.gameObject); scriptAudio.audioPoweUp(); script_GC.pontuacao++; break; } }