// Use this for initialization void Start() { _GC = FindObjectOfType(typeof(_GC)) as _GC; inimigoRb = GetComponent <Rigidbody2D>(); inimigoAnimator = GetComponent <Animator>(); movimentoY = -1; }
// Use this for initialization void Start() { Top = GameObject.Find("Top").transform; // eles estao sendo encotrados pelo find pq o player n fica na cena Down = GameObject.Find("Down").transform; Left = GameObject.Find("Left").transform; Rigth = GameObject.Find("Rigth").transform; joystick = FindObjectOfType(typeof(VirtualJoystick)) as VirtualJoystick; script_GC = FindObjectOfType(typeof(_GC)) as _GC; scriptAudio = FindObjectOfType(typeof(Audio)) as Audio; scriptArma = FindObjectOfType(typeof(armaNave)) as armaNave; playerRb = GetComponent <Rigidbody2D> (); animatorPlayer = GetComponent <Animator> (); playerSR = GetComponent <SpriteRenderer> (); animatorEscudo.SetBool("escudoAtivado", true); barraVida = GameObject.Find("barra_Vida").transform; // para encontrar a barra via script barraVida.localScale = new Vector3(1, 1, 1); // atualiza a barra quando morre HPatual = HpMax; Hpescudo = HPmaximoEscudo; armasExtras [poewrUpColetados].SetActive(true); //inicia com o jogador invuneravel e depois chama a funcao para tornar vuneravel de novo this.gameObject.layer = 10; this.gameObject.GetComponent <SpriteRenderer>().color = new Color(1, 1, 1, 0.5f); StartCoroutine("vuneravel"); //deixa o icone visivel //iconeItemEspecial.GetComponent<SpriteRenderer> ().enabled = true; }
// Start variable values void Start() { findMatches = FindObjectOfType(typeof(Finder)) as Finder; _gc = FindObjectOfType(typeof(_GC)) as _GC; allChars = new GameObject[width, height]; blankSpaces = new bool[width, height]; SetUp(); }
// Use this for initialization void Start() { //inicializando o RB do inimigo enemyRB = GetComponent <Rigidbody2D> (); //inicializando o script _GC = FindObjectOfType(typeof(_GC)) as _GC; }
// Use this for initialization void Start() { GameController = FindObjectOfType(typeof(_GC)) as _GC; if (GameController.currentState == _GC.GameState.jogando || GameController.currentState == _GC.GameState.jogando2) { StartCoroutine("SpawnTiros"); } }
// Use this for initialization void Start() { script_GC = FindObjectOfType(typeof(_GC)) as _GC; left = GameObject.Find("Left").transform; right = GameObject.Find("Right").transform; playerRb = GetComponent <Rigidbody2D>(); playerAnimator = GetComponent <Animator>(); }
// Use this for initialization void Start() { script_GC = FindObjectOfType(typeof(_GC)) as _GC; scriptAudio = FindObjectOfType(typeof(Audio)) as Audio; inimigoRb = GetComponent <Rigidbody2D> (); animatorInimigo = GetComponent <Animator> (); }
// Use this for initialization void Start() { velocidadeBase = velocidade; audio = GetComponent <AudioSource> (); GameController = FindObjectOfType(typeof(_GC)) as _GC; playerRb = GetComponent <Rigidbody2D> (); playerAnimator = GetComponent <Animator> (); joystick = FindObjectOfType(typeof(VirtualJoystick)) as VirtualJoystick; }
// Use this for initialization void Start() { StartCoroutine("danger"); scriptAudio = FindObjectOfType(typeof(Audio)) as Audio; script_GC = FindObjectOfType(typeof(_GC)) as _GC; scriptAudio.audioAlarmeChefe(); chefeRb = GetComponent <Rigidbody2D> (); chefeSR = GetComponent <SpriteRenderer> (); }
// Use this for initialization void Start() { script_GC = FindObjectOfType(typeof(_GC)) as _GC; scriptAudio = FindObjectOfType(typeof(Audio)) as Audio; spawnEnemyes.SetActive(false); inimigoRb = GetComponent <Rigidbody2D> (); animatorInimigo = GetComponent <Animator> (); movimentoY = -1; }
// Use this for initialization void Start() { //inicializando o Rigidbody do probe probeRB = GetComponent <Rigidbody2D> (); //inicializando o script do player playerScript = FindObjectOfType(typeof(player)) as player; //inicializando o script do GC GCScript = FindObjectOfType(typeof(_GC)) as _GC; }
// Use this for initialization void Start() { StartCoroutine("danger"); scriptControllLight = FindObjectOfType(typeof(controllLight)) as controllLight; scriptAudio = FindObjectOfType(typeof(Audio)) as Audio; script_GC = FindObjectOfType(typeof(_GC)) as _GC; TerceiroGC = FindObjectOfType(typeof(TerceiroGc)) as TerceiroGc; scriptControllLight.disableLigths(); scriptAudio.audioAlarmeChefe(); chefeRb = GetComponent <Rigidbody2D> (); chefeSR = GetComponent <SpriteRenderer> (); StartCoroutine("chamaChefe"); }
// Use this for initialization void Start() { StartCoroutine("danger"); scriptAudio = FindObjectOfType(typeof(Audio)) as Audio; script_GC = FindObjectOfType(typeof(_GC)) as _GC; MenuEscolhaScript = FindObjectOfType(typeof(MenuEscolha)) as MenuEscolha; //transform.position = new Vector2 (0, 2); //coloca o chefa na posicao correta chefeRb = GetComponent <Rigidbody2D> (); chefeSR = GetComponent <SpriteRenderer> (); scriptAudio.audioAlarmeChefe(); Spawn.SetActive(false); }
void Start() { gameManager = FindObjectOfType(typeof(GlobalVar)) as GlobalVar; _gc = FindObjectOfType(typeof(_GC)) as _GC; startOptions = FindObjectOfType(typeof(StartOptions)) as StartOptions; imageNextMissile = startOptions.imgNextMissile; cannon = transform.FindChild("Cannon"); idMissile = Random.Range(0, 2); ChooseNextMissile(); ChargeMissile(); }
// Use this for initialization void Start() { _GC = FindObjectOfType(typeof(_GC)) as _GC; top = GameObject.Find("top").transform; down = GameObject.Find("down").transform; left = GameObject.Find("left").transform; right = GameObject.Find("right").transform; playerRb = GetComponent <Rigidbody2D> (); playerAnimator = GetComponent <Animator> (); barraHp = GameObject.Find("BarraVida").transform; barraHp.localScale = new Vector3(1, 1, 1); HP = HpMax; percVida = HP / HpMax; armas [powerupColetados].SetActive(true); }
private void Start() { //Deixar negativo até que seja escolhido um player playerSelection = -1; if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } //Get a reference to ShowPanels attached to UI object showPanels = UIobj.GetComponent <ShowPanels>(); // gc = FindObjectOfType(typeof(_GC)) as _GC; }
// Use this for initialization void Start() { //inicializando o script do _GC _GC = FindObjectOfType(typeof(_GC)) as _GC; //inicializando o script dos probes probes = FindObjectOfType(typeof(probes)) as probes; //inicializando o Rigidbody do player playerRB = GetComponent <Rigidbody2D> (); //inicializando o polygon polyPlayer = GetComponent <PolygonCollider2D> (); //atribuindo o nome ao objeto transform.name = "Player"; //desativando collider e tempo de desativado polyPlayer.enabled = false; }
void Start() { script_GC = FindObjectOfType(typeof(_GC)) as _GC; }
private void Start() { m_text = GameObject.FindGameObjectWithTag("Text").GetComponent <Text>(); m_GCScript = FindObjectOfType(typeof(_GC)) as _GC; m_IdentificarControle = FindObjectOfType(typeof(IdentificarControle)) as IdentificarControle; }
// // Executa ações no primeiro frame / seta a referência para _GC (Game Controller) // @return <não há> // @param <não há> <> // @exception <não há exceções> // void Start() { gc = FindObjectOfType(typeof(_GC)) as _GC; }
// private bool m_boolean = false; private void Start() { m_GCScript = FindObjectOfType(typeof(_GC)) as _GC; }
// Use this for initialization void Start() { GameController = FindObjectOfType(typeof(_GC)) as _GC; }
// Start variable values void Start() { board = FindObjectOfType <Board>() as Board; finderMatches = FindObjectOfType <Finder>() as Finder; _gc = FindObjectOfType(typeof(_GC)) as _GC; }
private void Start() { m_GCScript = FindObjectOfType(typeof(_GC)) as _GC; TrocarCamera = FindObjectOfType(typeof(TrocarCamera)) as TrocarCamera; m_feedbacksPuzzle = FindObjectOfType(typeof(feedbacksPuzzle)) as feedbacksPuzzle; }
// Use this for initialization void Start() { GameController = FindObjectOfType(typeof(_GC)) as _GC; destino = new Vector3(transform.position.x, GameController.fimObjetos.y, transform.position.z); player = FindObjectOfType(typeof(Player)) as Player; }