コード例 #1
0
 // Capturing output and obtaining  the final positions for movement
 private void OnMouseUp()
 {
     if (board.currentState == GameState.move)
     {
         finalTouchPosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
         CalculateAngle();
         _gc.playSelectPieceSFX();
     }
     else if (board.currentState == GameState.selected)
     {
         MovePiecesSelected();
         _gc.playSelectPieceSFX();
     }
 }