コード例 #1
0
ファイル: UnGfxWrap.cs プロジェクト: atom-chen/shisanshui-1
 static int MouseToRay(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 5);
         float arg0 = (float)LuaDLL.luaL_checknumber(L, 1);
         float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
         UnityEngine.Camera  arg2 = (UnityEngine.Camera)ToLua.CheckUnityObject(L, 3, typeof(UnityEngine.Camera));
         UnityEngine.Vector3 arg3;
         UnityEngine.Vector3 arg4;
         UnGfx.MouseToRay(arg0, arg1, arg2, out arg3, out arg4);
         ToLua.Push(L, arg3);
         ToLua.Push(L, arg4);
         return(2);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }