static int ClampEulerAngle(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 1); float o = UnGfx.ClampEulerAngle(arg0); LuaDLL.lua_pushnumber(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }