static int GetSafeComponent(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Transform), typeof(System.Type))) { UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.ToObject(L, 1); System.Type arg1 = (System.Type)ToLua.ToObject(L, 2); UnityEngine.Component o = UnGfx.GetSafeComponent(arg0, arg1); ToLua.Push(L, o); return(1); } else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.GameObject), typeof(System.Type))) { UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.ToObject(L, 1); System.Type arg1 = (System.Type)ToLua.ToObject(L, 2); UnityEngine.Component o = UnGfx.GetSafeComponent(arg0, arg1); ToLua.Push(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnGfx.GetSafeComponent")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
public static void AddCollider(GameObject obj) { MeshFilter[] filters = obj.GetComponentsInChildren <MeshFilter>() as MeshFilter[]; for (int i = 0; i < filters.Length; i++) { MeshFilter filter = filters[i]; Mesh mesh = filter.mesh; MeshCollider mc = UnGfx.GetSafeComponent <MeshCollider>(filter.gameObject); mc.sharedMesh = mesh; } }