private void OnTriggerEnter2D(Collider2D other) { if (other.CompareTag("Finish")) { //Debug.Log("Miss"); Destroy(gameObject); if (shooter.i < 3) { shooter.ReduceHealthOnMiss(); } if (shooter.i == 3) { shooter.EndGame(); } } if (other.CompareTag("Target")) { //Debug.Log("Hit"); SoundManagerScript.PlaySound("Hit"); Destroy(gameObject); shooter.score++; targetSpeedMultiplier = (shooter.score / 5) + 1; if (targetSpeedMultiplier <= 3) { FindObjectOfType <TargetMover>().speed = 5f * targetSpeedMultiplier; } else { FindObjectOfType <TargetMover>().speed = 15f; } //Debug.Log(shooter.score); } }