private void OnEnable() { Invoke("Stop", 1.5f); canMove = false; isInvincibility = false; currentHealth = health; power = 0; bomb = 0; score = 0; //Follower for (int index = 0; index < followers.Length; index++) { followers[index].GetComponent <Follower>().objectManager = objectManager; followers[index].SetActive(false); } //Shooter EquipShooter(0); equippedShooter.SettingFollower(followers); equippedShooter.Component(objectManager, GetComponentInChildren <Crosshair>().transform); }