/// <summary> /// Reset spaceship location and shooter. /// </summary> public void Reset() { SpaceshipsY = Game.Window.ClientBounds.Height - m_SelfTexture.Height; m_selfLocation = new Vector2(0, SpaceshipsY); m_selfLocation.X += m_spaceshipID * m_SelfTexture.Width; m_shooter.ClearShooter(); if (Souls == 0) { Visible = false; Enabled = false; } }