/// <summary> /// Returns true if ShootEvent instances are equal /// </summary> /// <param name="other">Instance of ShootEvent to be compared</param> /// <returns>Boolean</returns> public bool Equals(ShootEvent other) { if (other is null) { return(false); } if (ReferenceEquals(this, other)) { return(true); } return (( Shooter == other.Shooter || Shooter.Equals(other.Shooter) ) && ( Direction == other.Direction || Direction.Equals(other.Direction) ) && ( To == other.To || To != null && To.Equals(other.To) ) && ( HitEntitys == other.HitEntitys || HitEntitys != null && other.HitEntitys != null && HitEntitys.SequenceEqual(other.HitEntitys) )); }