コード例 #1
0
    // Update is called once per frame
    void Update()
    {
        SideToSide();

        if (EnemyWaveDead() && spawnUpgrade == true)
        {
            GameObject upgrade = Instantiate(upgradePrefab, upgradeLocation, Quaternion.identity) as GameObject;
            pointSystem.DoubleScore2();
            spawnUpgrade = false;
        }
    }