コード例 #1
0
    void Death1()
    {
        Destroy(gameObject);
        GameObject deathExplosion = Instantiate(explosion, transform.position, Quaternion.identity) as GameObject;

        Destroy(deathExplosion, 0.3f);
        pointSystemB.Points(enemyPointValueA);
        AudioSource.PlayClipAtPoint(explosionSound, transform.position);
    }
コード例 #2
0
ファイル: EnemyB.cs プロジェクト: amendez8/Galactic-Warfare
    void OnTriggerEnter2D(Collider2D collider)
    {
        PlayerBullet bullet = collider.gameObject.GetComponent <PlayerBullet>();

        if (bullet)
        {
            Destroy(gameObject);
            AudioSource.PlayClipAtPoint(deathSoundB, transform.position);
            pointSystemB.Points(enemyPointValueB);
            GameObject shipExploding = Instantiate(explosion, transform.position, Quaternion.identity) as GameObject;
            Destroy(shipExploding, 0.5f);
        }
    }