void Death1() { Destroy(gameObject); GameObject deathExplosion = Instantiate(explosion, transform.position, Quaternion.identity) as GameObject; Destroy(deathExplosion, 0.3f); pointSystemB.Points(enemyPointValueA); AudioSource.PlayClipAtPoint(explosionSound, transform.position); }
void OnTriggerEnter2D(Collider2D collider) { PlayerBullet bullet = collider.gameObject.GetComponent <PlayerBullet>(); if (bullet) { Destroy(gameObject); AudioSource.PlayClipAtPoint(deathSoundB, transform.position); pointSystemB.Points(enemyPointValueB); GameObject shipExploding = Instantiate(explosion, transform.position, Quaternion.identity) as GameObject; Destroy(shipExploding, 0.5f); } }