Frequently Used Methods
Frequently Used Methods
Frequently Used Methods
Frequently Used Methods
// Update is called once per frame void Update() { SideToSide(); if (EnemyWaveDead() && spawnUpgrade == true) { GameObject upgrade = Instantiate(upgradePrefab, upgradeLocation, Quaternion.identity) as GameObject; pointSystem.DoubleScore2(); spawnUpgrade = false; } }