コード例 #1
0
ファイル: Enemies.cs プロジェクト: zion379/SuperCube3
    // detect collision with player - then explode

    // detect collision with end of platform then explode

    private void IncreasePlayerScore()
    {
        pointSystem.IncreaseScore(KillPoints);
        gameLogic.KeepTrackOfKilledEnemies();
        gameLogic.IncreasePlayerSlamEnergy(energyToPlayer);
    }