コード例 #1
0
 void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.transform.tag == "Projectal" && this.gameObject.transform.tag == "Player" || collision.transform.tag == "WormPart" && this.gameObject.transform.tag == "Player")
     {
         gameOverScreen.SetActive(true);
         gameOver = false;
     }
     else if (collision.transform.tag == "PointCircle" && this.gameObject.transform.tag == "Player")
     {
         PointSystem pointSystem = this.gameObject.GetComponent <PointSystem>();
         Destroy(collision);
         pointSystem.UpdateState();
     }
 }