public void GiveBonus(string tag, GameObject player) { switch (tag) { case "BonusHealth": PlayerHealth healtScript = player.GetComponent <PlayerHealth>(); if (healtScript != null) { healtScript.BonusHp(bonusHpAmount); } break; case "BonusSpeed": CharacterControler playerControl = player.GetComponent <CharacterControler>(); if (playerControl != null) { playerControl.BonusSpeed(bonusSpeedAmount); } break; } }