// 그린 <-> 화이트 체인지 public void changeState() { if (state == 0) { state = 1; DataManager.Instance.userData_status.SetPlayingChara(1); CharacterPortrait.Instance.SetPannels(1); transform.GetChild(1).gameObject.SetActive(true); transform.GetChild(0).gameObject.SetActive(false); //마법진 transform.GetChild(1).gameObject.transform.GetChild(0).gameObject.SetActive(true); } else if (state == 1) { state = 0; DataManager.Instance.userData_status.SetPlayingChara(0); CharacterPortrait.Instance.SetPannels(0); transform.GetChild(0).gameObject.SetActive(true); transform.GetChild(1).gameObject.SetActive(false); transform.GetChild(1).gameObject.transform.GetChild(0).gameObject.SetActive(false); } // 해당 캐릭터로 체력 세팅 playerHealth.AssignCharacter(); }