private void OnTriggerEnter2D(Collider2D other) { PlayerHealth playerHealth = other.GetComponent <PlayerHealth>(); if (playerHealth != null) { GetGun.currentgun = 0; bullUI.CurrentBull = 999; playerHealth.Health = playerHealth.health; PlayerUI.CurrentPlayerlife -= 1; playerHealth.Playertrans = other.GetComponent <Transform>(); playerHealth.Playertrans.position = new Vector3(playerHealth.Playertrans.position.x - 4, playerHealth.Playertrans.position.y + 10, playerHealth.Playertrans.position.z); playerHealth.BlinkPlayer(playerHealth.Blinks * 3, playerHealth.time); if (PlayerUI.CurrentPlayerlife == 0) { Panel.SetActive(true); Destroy(playerHealth.gameObject); } } else { Destroy(other.gameObject); } }