IEnumerator Kamikaze() { yield return(new WaitForSeconds(KamikazeTime)); if (!isSinking) { GlowThisBitches.enabled = false; TorchEffect.SetActive(false); foreach (var c in GetComponents <Collider>()) { c.enabled = false; } GetComponent <UnityEngine.AI.NavMeshAgent>().enabled = false; GetComponentInChildren <SkinnedMeshRenderer>().enabled = false; GetComponentInChildren <SpriteRenderer>().enabled = false; bombTimerSound.Stop(); ExplosionBunBun.GetComponent <ParticleSystem>().Play(); explosionSound.Play(); playerHealth.AffectHealth(-1); Destroy(gameObject, 3f); } }