public void AddKills() { NumberKills++; KillBeforeLifeTracker++; if (KillBeforeLifeTracker >= NumKillsBeforeLife[killIndex]) { Health.AddLives(1); KillBeforeLifeTracker = 0; if (killIndex < NumKillsBeforeLife.Length - 1) { killIndex++; } } if (OnKillAdded != null) { OnKillAdded(); } GameManager.AddTotalKills(); }