private void OnTriggerEnter2D(Collider2D other)
    {
        PlayerHealth playerHealth = other.GetComponent <PlayerHealth>();

        if (playerHealth != null)
        {
            GetGun.currentgun                 = 0;
            bullUI.CurrentBull                = 999;
            playerHealth.Health               = playerHealth.health;
            PlayerUI.CurrentPlayerlife       -= 1;
            playerHealth.Playertrans          = other.GetComponent <Transform>();
            playerHealth.Playertrans.position = new Vector3(playerHealth.Playertrans.position.x - 4, playerHealth.Playertrans.position.y + 10, playerHealth.Playertrans.position.z);
            playerHealth.BlinkPlayer(playerHealth.Blinks * 3, playerHealth.time);
            if (PlayerUI.CurrentPlayerlife == 0)
            {
                Panel.SetActive(true);
                Destroy(playerHealth.gameObject);
            }
        }
        else
        {
            Destroy(other.gameObject);
        }
    }