public void Write(MyMessageWriter msg) { msg.WriteEnum(MusicEventType); msg.WriteInt32Nullable(TransitionEnum); msg.WriteInt32(Priority); msg.WriteStringNullable(Category); msg.WriteBool(Loop); }
public void Write(MyMessageWriter msg) { msg.WriteUInt32(EntityId); msg.WriteBool(Enabled); }
public void Write(MyMessageWriter msg) { msg.WriteUInt32(EntityId); msg.WriteBool(IsSuccess); }
public void Write(MyMessageWriter msg) { msg.WriteUInt32(EntityId); msg.WriteEnum(Flag); msg.WriteBool(Param); }
public void Write(MyMessageWriter msg) { msg.WriteUInt32(GameId); msg.WriteList(UserList, m_writer); msg.WriteBool(RelayIntroduction); }
public void Write(MyMessageWriter msg) { msg.WriteBool(Allowed); msg.WriteByte(PlayerId); }