public static void LoadDebugJSONArray(LogicLevel level, LogicJSONArray jsonArray, LogicGameObjectType gameObjectType, int villageType) { if (jsonArray != null) { LogicGameObjectManager gameObjectManager = level.GetGameObjectManagerAt(villageType); LogicArrayList <LogicGameObject> prevGameObjects = new LogicArrayList <LogicGameObject>(); prevGameObjects.AddAll(gameObjectManager.GetGameObjects(gameObjectType)); for (int i = 0; i < prevGameObjects.Size(); i++) { gameObjectManager.RemoveGameObject(prevGameObjects[i]); } for (int i = 0; i < jsonArray.Size(); i++) { LogicJSONObject jsonObject = jsonArray.GetJSONObject(i); LogicJSONNumber dataNumber = jsonObject.GetJSONNumber("data"); LogicJSONNumber lvlNumber = jsonObject.GetJSONNumber("lvl"); LogicJSONBoolean lockedBoolean = jsonObject.GetJSONBoolean("locked"); LogicJSONNumber xNumber = jsonObject.GetJSONNumber("x"); LogicJSONNumber yNumber = jsonObject.GetJSONNumber("y"); if (dataNumber != null && xNumber != null && yNumber != null) { LogicGameObjectData data = (LogicGameObjectData)LogicDataTables.GetDataById(dataNumber.GetIntValue()); if (data != null) { LogicGameObject gameObject = LogicGameObjectFactory.CreateGameObject(data, level, villageType); if (gameObjectType == LogicGameObjectType.BUILDING) { ((LogicBuilding)gameObject).StartConstructing(true); } if (lockedBoolean != null && lockedBoolean.IsTrue()) { ((LogicBuilding)gameObject).Lock(); } gameObject.Load(jsonObject); gameObjectManager.AddGameObject(gameObject, -1); if (lvlNumber != null) { LogicDebugUtil.SetBuildingUpgradeLevel(level, gameObject.GetGlobalID(), lvlNumber.GetIntValue(), villageType); } } } } } }
public void LoadGameObjectsJsonArray(LogicLevel level, LogicJSONArray array, int villageType) { if (array != null) { for (int i = 0; i < array.Size(); i++) { LogicJSONObject jsonObject = array.GetJSONObject(i); if (jsonObject != null) { LogicGameObjectData data = (LogicGameObjectData)LogicDataTables.GetDataById(jsonObject.GetJSONNumber("data").GetIntValue()); if (data != null) { LogicGameObject gameObject = LogicGameObjectFactory.CreateGameObject(data, level, villageType); gameObject.Load(jsonObject); level.GetGameObjectManagerAt(1).AddGameObject(gameObject, -1); } } } } }