public LogicTriggerComponentTriggeredCommand(LogicGameObject gameObject) : this() { this.m_id = gameObject.GetGlobalID(); this.m_data = gameObject.GetData(); gameObject.Save(this.m_json, 0); }
public static void LoadDebugJSONArray(LogicLevel level, LogicJSONArray jsonArray, LogicGameObjectType gameObjectType, int villageType) { if (jsonArray != null) { LogicGameObjectManager gameObjectManager = level.GetGameObjectManagerAt(villageType); LogicArrayList <LogicGameObject> prevGameObjects = new LogicArrayList <LogicGameObject>(); prevGameObjects.AddAll(gameObjectManager.GetGameObjects(gameObjectType)); for (int i = 0; i < prevGameObjects.Size(); i++) { gameObjectManager.RemoveGameObject(prevGameObjects[i]); } for (int i = 0; i < jsonArray.Size(); i++) { LogicJSONObject jsonObject = jsonArray.GetJSONObject(i); LogicJSONNumber dataNumber = jsonObject.GetJSONNumber("data"); LogicJSONNumber lvlNumber = jsonObject.GetJSONNumber("lvl"); LogicJSONBoolean lockedBoolean = jsonObject.GetJSONBoolean("locked"); LogicJSONNumber xNumber = jsonObject.GetJSONNumber("x"); LogicJSONNumber yNumber = jsonObject.GetJSONNumber("y"); if (dataNumber != null && xNumber != null && yNumber != null) { LogicGameObjectData data = (LogicGameObjectData)LogicDataTables.GetDataById(dataNumber.GetIntValue()); if (data != null) { LogicGameObject gameObject = LogicGameObjectFactory.CreateGameObject(data, level, villageType); if (gameObjectType == LogicGameObjectType.BUILDING) { ((LogicBuilding)gameObject).StartConstructing(true); } if (lockedBoolean != null && lockedBoolean.IsTrue()) { ((LogicBuilding)gameObject).Lock(); } gameObject.Load(jsonObject); gameObjectManager.AddGameObject(gameObject, -1); if (lvlNumber != null) { LogicDebugUtil.SetBuildingUpgradeLevel(level, gameObject.GetGlobalID(), lvlNumber.GetIntValue(), villageType); } } } } } }
public override int Execute(LogicLevel level) { if (this.m_inputLayoutId != 6) { if (this.m_outputLayoutId != 6) { if (this.m_inputLayoutId != 7) { if (this.m_outputLayoutId != 7) { int townHallLevel = level.GetTownHallLevel(level.GetVillageType()); if (townHallLevel >= level.GetRequiredTownHallLevelForLayout(this.m_inputLayoutId, -1) && townHallLevel >= level.GetRequiredTownHallLevelForLayout(this.m_outputLayoutId, -1)) { LogicGameObjectFilter filter = new LogicGameObjectFilter(); LogicArrayList <LogicGameObject> gameObjects = new LogicArrayList <LogicGameObject>(500); filter.AddGameObjectType(LogicGameObjectType.BUILDING); filter.AddGameObjectType(LogicGameObjectType.TRAP); filter.AddGameObjectType(LogicGameObjectType.DECO); level.GetGameObjectManager().GetGameObjects(gameObjects, filter); if (this.m_outputLayoutId == level.GetActiveLayout()) { LogicMoveMultipleBuildingsCommand moveMultipleBuildingsCommand = new LogicMoveMultipleBuildingsCommand(); for (int i = 0; i < gameObjects.Size(); i++) { LogicGameObject gameObject = gameObjects[i]; LogicVector2 position = gameObject.GetPositionLayout(this.m_inputLayoutId, false); moveMultipleBuildingsCommand.AddNewMove(gameObject.GetGlobalID(), position.m_x, position.m_y); } int result = moveMultipleBuildingsCommand.Execute(level); moveMultipleBuildingsCommand.Destruct(); if (result != 0) { filter.Destruct(); return(-2); } } for (int i = 0; i < gameObjects.Size(); i++) { LogicGameObject gameObject = gameObjects[i]; LogicVector2 layoutPosition = gameObject.GetPositionLayout(this.m_inputLayoutId, false); LogicVector2 editModePosition = gameObject.GetPositionLayout(this.m_inputLayoutId, true); gameObject.SetPositionLayoutXY(layoutPosition.m_x, layoutPosition.m_y, this.m_outputLayoutId, false); gameObject.SetPositionLayoutXY(editModePosition.m_x, editModePosition.m_y, this.m_outputLayoutId, true); if (gameObject.GetGameObjectType() == LogicGameObjectType.BUILDING) { LogicCombatComponent combatComponent = gameObject.GetCombatComponent(false); if (combatComponent != null) { if (combatComponent.HasAltAttackMode()) { if (combatComponent.UseAltAttackMode(this.m_inputLayoutId, false) ^ combatComponent.UseAltAttackMode(this.m_outputLayoutId, false)) { combatComponent.ToggleAttackMode(this.m_outputLayoutId, false); } if (combatComponent.UseAltAttackMode(this.m_inputLayoutId, true) ^ combatComponent.UseAltAttackMode(this.m_outputLayoutId, true)) { combatComponent.ToggleAttackMode(this.m_outputLayoutId, true); } } if (combatComponent.GetAttackerItemData().GetTargetingConeAngle() != 0) { int aimAngle1 = combatComponent.GetAimAngle(this.m_inputLayoutId, false); int aimAngle2 = combatComponent.GetAimAngle(this.m_outputLayoutId, false); if (aimAngle1 != aimAngle2) { combatComponent.ToggleAimAngle(aimAngle1 - aimAngle2, this.m_outputLayoutId, false); } } } } else if (gameObject.GetGameObjectType() == LogicGameObjectType.TRAP) { LogicTrap trap = (LogicTrap)gameObject; if (trap.HasAirMode()) { if (trap.IsAirMode(this.m_inputLayoutId, false) ^ trap.IsAirMode(this.m_outputLayoutId, false)) { trap.ToggleAirMode(this.m_outputLayoutId, false); } if (trap.IsAirMode(this.m_inputLayoutId, true) ^ trap.IsAirMode(this.m_outputLayoutId, true)) { trap.ToggleAirMode(this.m_outputLayoutId, true); } } } } filter.Destruct(); level.SetLayoutState(this.m_outputLayoutId, level.GetVillageType(), level.GetLayoutState(this.m_inputLayoutId, level.GetVillageType())); LogicAvatar homeOwnerAvatar = level.GetHomeOwnerAvatar(); if (homeOwnerAvatar.GetTownHallLevel() >= LogicDataTables.GetGlobals().GetChallengeBaseCooldownEnabledTownHall()) { level.SetLayoutCooldownSecs(this.m_outputLayoutId, level.GetLayoutCooldown(this.m_inputLayoutId) / 15); } return(0); } return(-1); } return(-8); } return(-7); } return(-6); } return(-5); }
private void Spawn() { int free = LogicMath.Min(LogicMath.Min(this.m_spawnCount, this.m_maxSpawned - this.m_spawned.Size()), this.m_maxLifetimeSpawns - this.m_lifeTimeSpawns); if (free > 0) { int x = this.m_parent.GetX(); int y = this.m_parent.GetY(); int tileX = this.m_parent.GetTileX(); int tileY = this.m_parent.GetTileY(); int width = this.m_parent.GetWidthInTiles(); int height = this.m_parent.GetHeightInTiles(); int levelWidth = this.m_parent.GetLevel().GetWidthInTiles(); int levelHeight = this.m_parent.GetLevel().GetHeightInTiles(); int startTileX = LogicMath.Clamp(tileX - this.m_radius, 0, levelWidth); int startTileY = LogicMath.Clamp(tileY - this.m_radius, 0, levelHeight); int endTileX = LogicMath.Clamp(tileX + this.m_radius + width, 0, levelWidth); int endTileY = LogicMath.Clamp(tileY + this.m_radius + height, 0, levelHeight); int radius = (this.m_radius << 9) * (this.m_radius << 9); int possibility = (endTileX - startTileX) * (endTileY - startTileY); LogicArrayList <LogicTile> spawnPoints = new LogicArrayList <LogicTile>(possibility); LogicTileMap tileMap = this.m_parent.GetLevel().GetTileMap(); int spawnPointUpStartX = x + (width << 9); int spawnPointUpStartY = y + (height << 9); int tmp4 = y - 256 - (startTileY << 9); int startMidX = (startTileX << 9) | 256; int startMidY = (startTileY << 9) | 256; for (int i = startTileX, j = startMidX; i < endTileX; i++, j += 512) { int tmp1 = j >= spawnPointUpStartX ? -spawnPointUpStartX + j + 1 : 0; int tmp2 = j >= x ? tmp1 : x - j; tmp2 *= tmp2; for (int k = startTileY, l = startMidY, m = tmp4; k < endTileY; k++, l += 512, m -= 512) { LogicTile tile = tileMap.GetTile(i, k); if (tile.GetGameObjectCount() == 0) { int tmp3 = y <= l ? l < spawnPointUpStartY ? 0 : -spawnPointUpStartY + l + 1 : m; tmp3 *= tmp3; if (tmp2 + tmp3 <= radius) { spawnPoints.Add(tile); } } } } for (int i = free; i > 0 && spawnPoints.Size() > 0; i--, ++this.m_lifeTimeSpawns) { int idx = this.m_randomizer.Rand(spawnPoints.Size()); LogicTile tile = spawnPoints[idx]; LogicGameObject gameObject = LogicGameObjectFactory.CreateGameObject(this.m_spawnData, this.m_parent.GetLevel(), this.m_parent.GetVillageType()); gameObject.SetInitialPosition(tile.GetX() << 9, tile.GetY() << 9); this.m_parent.GetGameObjectManager().AddGameObject(gameObject, -1); this.m_spawned.Add(gameObject.GetGlobalID()); spawnPoints.Remove(idx); } } }